bimbel wrote:Also most of the stations must somehow get there where they're residing! I don't think they will use thousends of transporters and travel through several systems to just build a station. It's easier to equip a station with big engines load everything with fuel and slowly get where you want to be. After that you downgrade engines to stationary use and ready

Exactly!
Also, there's the matter of keeping the things in the correct orbit...which is important. Even a utopian society like the Ares has trouble when it keeps falling out of orbit.
Imagine what an Ares Shipyard colliding with a planet would look like!
EDIT: Interestingly, we know that the commonwealth dry dock/korolov station is assembled in situ......because you get the chance to see one being assembled if Korolov in Charon gets blown up.
It would be quite an interesting mod, station construction......and since quite a few smaller stations are either Pre-fab (Tinker, CW Residences, Agristation, Medical Station, smaller CW stations) or based on simple things (Container habitat)......it's quite likely that there would be a need for them to go up every so often, AND that the player could be called upon to help with construction/defense of the construction site.......
It also appears like the Armor stations may be movable, although it's hard to tell (since I don't have the model to look at...it just LOOKS more like a movable platform).
heh. Imagine trying to tow a corporate armor station into place with a hornet playership.
