Allow dynamically generated systems (without using XML)

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Ttech
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It would be pretty neat to allow mods and at the very least aventure topology to generate systems dynamically leading up to the final system. It would really create a dynamic universe especially good for post -heretic or pre-heretic if you have hidden gates.

Using loops and a list generate a system and content would be very useful for those circumstance
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Betelgeuse
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some random thoughts

Would like to create a new system.
Would like to add to system via functions, planets, stars, stations.
Would like to erase a system.
Would like to save the state of a system and be able to restore that at a later time.
Would like to alter that system state via functions.
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Aury
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Most importatly we'd like to add a new node, which is pretty much what betel meant by creating a system, though being able to force system-gen to place planets stations & ships would also be nice as a sepparate function
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SparcMan
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no need to erase a system I think. Just the ability to remove the gate to that system should suffice.
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Atarlost
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The ability to re-generate systems would be nice, though. That way you could reuse nodes. A module could then be written without permanent systems.
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Aury
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Yeah, but no mods are currently in need of regenerating. Would be nice to have though for the future.
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