CSCs Wander Away

These are old bug reports that have been closed.
Locked
AlStar
Anarchist
Anarchist
Posts: 1
Joined: Sun Oct 01, 2006 10:06 pm

Hey, while playing a game in .97 and getting further than I ever have before, I started to notice that the CSCs would stop holding station or patroling the inner system.

Instead, they'd slowly wander off in some random direction.

Here's a screenshot of one such wandering ship:
Image

They still work just fine, but it can take a long time to fly out to them, plus, if they get much further out, I won't even be able to see them any more.

edit: and here's another one that's even further out:
Image
Petrus
Commonwealth Pilot
Commonwealth Pilot
Posts: 66
Joined: Sat May 06, 2006 10:01 pm

They start moving when they get in a fight and don't stop. The dwarg cynodist effect stops them from moving, though. Not sure if that would help with a modding effort.
User avatar
goat not sheep
Militia Captain
Militia Captain
Posts: 669
Joined: Fri May 19, 2006 8:36 pm
Location: ...
Contact:

Once... a CSC was moving with a reason. When I saw it move... i was like... what the. Then, i went in the direction where the CSC was moving away from and I see a group of sung citedels. Very scary sight.
>.<
(name here)
Militia Lieutenant
Militia Lieutenant
Posts: 193
Joined: Sun Oct 08, 2006 6:01 pm

in 0.97 i saw a CSC chaseing a worldship. i figured moving CSCs were more widely implemented. ( saw one moveing under its own power in 0.9 or somthing)
george moromisato
Developer
Developer
Posts: 2998
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

I've fixed the problem of CSCs wandering away in the next version--thanks to reports from the forum.
User avatar
goat not sheep
Militia Captain
Militia Captain
Posts: 669
Joined: Fri May 19, 2006 8:36 pm
Location: ...
Contact:

it isn't a problem to me... but ok.
>.<
(name here)
Militia Lieutenant
Militia Lieutenant
Posts: 193
Joined: Sun Oct 08, 2006 6:01 pm

mabye the CSCs could attack enemy bases if they might be able to win? that would be cooler than using the engines for station keeping.
User avatar
goat not sheep
Militia Captain
Militia Captain
Posts: 669
Joined: Fri May 19, 2006 8:36 pm
Location: ...
Contact:

Yea... wind slavers will kill it eventually.
>.<
Locked