1. Image types can be overridden. This means that you can create an extension that overrides an image in the core game. For example, your extension could add a new copy of rsItems1 to override the default one:
Code: Select all
<Image UNID="&rsItems1;"
bitmap="MyItems.jpg"
bitmask="MyItemsMask.bmp"
backColor="0x00000000"/>
2. In order to support SiaFu's cool new item images, I've started to assign each item to its own image. For 1.04, I've separated all items marked with one of the following attributes:
Bushido
EI
Makayev
NAMI
Rasiermesser
Taikon
That means that each of the items with the attributes above points to a separate image. For example, Bushido items use images in the &rsItemsBushido1 resource.
If you want to assign a unique item image to a Bushido item, all you have to do is override the rsItemsBushido1 resource--you don't have to modify any of the items.
In 1.05 I will convert more items to have their own images as needed.