1. Ventuari - for reasons that have already been discussed above
2. Ferian warriors - simply because the EI500 can not outrun them and those plasma weapons really hurt....... a lot if you are not prepared (which, I usually ain't)
3. Ares - They can be tough to take down (even the small ones) and their weapons can be really brutal if you are not ready for them
4. Pteravores - I have only run into them once, back in 1.0RC1, much to my dismay, they took me out quickly (only because I have no idea yet how to deal with them)
5. Phobos - only the REALLY BIG ONE ...... dreadnought(?)
The xenophobe ships don't usually give me a problem. If I have a particle beam weapon, it does fairly well, if you have the shields/armor or +Particle(?) for your shields helps too
Curudan wrote:
For those having trouble with the Sung slave camp, citadel, or fortress, I have one word:
Howitzers
The Sung fortress and citadels' advantages can be completely negated with a howitzer, and the slave camp is best engaged with an all out kamikaze attack.
Approach the camp as quickly as possible, and come to a complete halt directly on top of it. Then, fire your howitzer and your most powerful missiles at it until it is destroyed. It should be down for the count in seconds. Once the camp is down, press your friendly targeting key to cycle to a slave capsule and dock to rescue all the slaves. Finally, deal with the turrets and defenders at your leisure; completely ignore them until you've rescued the slaves. This strategy has never failed me, and I've easily used it a hundred times.
Howitzers: the anti-Sung device
I usually circle the Sung slave camps and quickly destroy the turrets (?) then deal with camp itself, just like Curudan, I sit on top of it and unleash my payload upon it. This tactic has only failed me if I let wingmen/autons join in the fray as they tend to destroy slave quarters with complete carelessness.
The small round sung ships that cyber attack, I use the howitzer on them too. It took some time practicing, but they move slow enough and their flight pattern is quite predictable.
6. Sung Earth slavers and the Dragon - the slavers can take a massive beating before crumbling, and the Nanado bolts are quite .... harmful. The Dragon - all I can say is, try the Fusionfire Howitzer and some fancy flying and pray.
The Huari ships I always avoid, they're superconducting shields are pain in the *ss and I like to befriend them......for some reason
Every other enemy that I have come across ( I haven't fought the ICS yet, and only once against the Phobos dreadnaught, which ended badly for me) has either a predictable patter, or you just need the right equipment.