I would like fuel density (fuelCapacity per unit weight) to increase consistently from level to level. This will insure that as the player upgrades, the amount of mass required to hold fuel remains more or less constant.
In addition, I would like the price per fuelCapacity to be (roughly) constant at all levels. [Since fuelCapacity increases geometrically, price will also increase at the same rate.]
To that end, I would like to set the standard scale for fuel density by level as follows (I chose units of 100 Kg because that is the mass of a helium fuel rod; also, I'm measuring fuelCapacity in units of a single helium fuel rod):
Code: Select all
Level Fuel Density (fuelCapacity / 100 Kg)
1 1
2 1.6
3 2.6
4 4.1
5 6.6
6 10
7 17
8 27
9 50
10 80
1. Helium3 reactor assembly:
fuelCapacity increased to 6 (from 4)
cost increased to 150 (from 75)
2. Xenotite fuel rod:
mass decreased to 120 (from 200)
cost increased to 200 (from 160)
3. Heliotrope fuel:
fuelCapacity increased to 20 (from 10)
4. Pteracnium fuel rod:
mass decreased to 120 (from 200)
cost increased to 500 (from 300)
5. Hadron-vacuum fuel cell
cost increased to 2500 (from 2000)
As you can see, in general there is an increase in fuel density across the board (more fuel per ton). But there is also an increase in price.
I think the increase in fuel density will help at the higher levels when it is hard to keep enough fuel in the hold.
The increase in price should not be too bad, since at the higher level one generally has lots of credits. [With the above price changes, fuel consistently costs around 25 credits per unit of fuel (where 1 unit = 1 helium fuel rod). But since density is increasing, price per kilogram increases as you go up the levels.]
Feedback welcome!