Wait, he's drunk before he goes into the bar?
The man then walks into a different bar (he forgets to duck because he is drunk and ends up with a concussion).
Transcendence Picture thread
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- Fleet Officer
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- Contact:
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
A ha! Wolfy, I found the weapon effect you were asking about:
It doesn't use any new pic, just the MorningStar particle one (this weapon was the predecessor to the current GN Particle, which is in the Hiatus Modpack on Xelerus). It's VERY unbalanced though and slows down computers if you use too many particles.
Just wondering, but am I giving you ideas for TSB?
Code: Select all
<Weapon
type= "missile"
damage= "kinetic:0"
repeating= "150000"
fireRate= "30"
hitPoints= "3"
missileSpeed= "10"
lifetime= "45"
powerUse= "100"
accelerationFactor="90"
>
<Configuration aimTolerance="5">
<Shot angle="0-180"/>
<Shot angle="360-181"/>
<Shot angle="0-180"/>
<Shot angle="360-181"/>
<Shot angle="0-180"/>
<Shot angle="360-181"/>
</Configuration>
<Effect>
<Image imageID="&rsMissiles4;" imageX="0" imageY="0" imageWidth="16" imageHeight="16" imageFrameCount="4" imageTicksPerFrame="1" randomStartFrame="true"/>
</Effect>
</Weapon>
Just wondering, but am I giving you ideas for TSB?
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- Aury
- Fleet Admiral
- Posts: 5445
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Post-Heretic stuff, yes
(or perhaps something that can be encountered in the borderlands/fringe.
(or perhaps something that can be encountered in the borderlands/fringe.
(shpOrder gPlayership 'barrelRoll)
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- Fleet Admiral
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- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
How will you balance the Shield then? (I made this in part because of Gundam 00, and in part because when they say Luminous Particle shield, I mean a shield MADE out of particles).
Tutorial List on the Wiki and Installing Mods
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- ThePrivateer
- Militia Captain
- Posts: 943
- Joined: Tue Oct 12, 2010 5:12 am
- Location: Starton Australia
Cool RPC - I just used your weapon coding and that baby's AWESOME! I changed the values to:
And made the world's deadliest little sprinkler!
It now uses bluish sort of missiles (I think the Penitent use them) and it's got damage! It's awesome!
Code: Select all
<Weapon
type= "missile"
damage= "kinetic:15"
repeating= "150000"
fireRate= "60"
hitPoints= "1000"
missileSpeed= "15"
lifetime= "45"
powerUse= "100"
accelerationFactor="100"
>
<Configuration aimTolerance="5">
<Shot angle="0-180"/>
<Shot angle="360-181"/>
<Shot angle="0-180"/>
<Shot angle="360-181"/>
<Shot angle="0-180"/>
<Shot angle="360-181"/>
</Configuration>
<Effect>
<Image imageID="&rsMissiles4;" imageX="0" imageY="48" imageWidth="16" imageHeight="16" imageFrameCount="8" imageTicksPerFrame="1" randomStartFrame="true"/>
</Effect>
</Weapon>
It now uses bluish sort of missiles (I think the Penitent use them) and it's got damage! It's awesome!
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Quils3 added radiation to it. It was so fun watching him just fly up to ships and kill them without (technically) firing a shot. I think he released it as maelstrom on xelerus or something. Anyways, it's still SUPER unbablanced.
So... any more ideas for unique weapons I can do?
So... any more ideas for unique weapons I can do?
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Privateer: I just saw it... It was a monster... like a sprinkler of blue-green water of DOOM!
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- ThePrivateer
- Militia Captain
- Posts: 943
- Joined: Tue Oct 12, 2010 5:12 am
- Location: Starton Australia
I was pretty proud of it myself!RPC wrote:Privateer: I just saw it... It was a monster... like a sprinkler of blue-green water of DOOM!
EDIT - Plus the missiles have an insane HP amount so they destroy most inbound enemy missiles and shots!
- Aury
- Fleet Admiral
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- Location: At the VSS Shipyards in the frontier, designing new ships.
An hp of 1 is more reasonable I think. >.>
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- digdug
- Fleet Admiral
- Posts: 2620
- Joined: Mon Oct 29, 2007 9:23 pm
- Location: Decoding hieroglyphics on Tan-Ru-Dorem
nope, max 2 pictures per post. You can submit as many pictures, screenshots or artistic works you want.ThePrivateer wrote:RPC - that's 4 pics -- you're only allowed 2.Wolfy wrote:How did you manage that effect? Very creative use of the weapon system
sorry. Someone had to tell you.
also, RPC, very cool particle effect!
The PWN001 swarmbuster missile in action:
I am currently experimenting with ways to optimise the spread of the fragments (multitarget/autoacquiretarget? configurations?) and ways to make the missile explode a short distance after impacting the swarm (no idea if this is even possible)
Also the pretty-but-actually-rather-useless lightningveil weapon:
I still haven't gotten the armour display sorted (I have got the HP numbers in the right place though)
I am currently experimenting with ways to optimise the spread of the fragments (multitarget/autoacquiretarget? configurations?) and ways to make the missile explode a short distance after impacting the swarm (no idea if this is even possible)
Also the pretty-but-actually-rather-useless lightningveil weapon:
I still haven't gotten the armour display sorted (I have got the HP numbers in the right place though)
- ThePrivateer
- Militia Captain
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- Location: Starton Australia
jimj316 - I love that lighting gun? Care to share the code? That could be awesome in my Hell's Trinity mod for a cool lighting gun for the Ares! (full credit will be given to you of course! )
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- Fleet Admiral
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- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Juding by the pic, the lightningveil gun is pretty much a converted smartcannon, with added projectiles and a changed trail color.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
That is almost correct, although I didn't convert it from a smartcannon, I built it from the ground up.RPC wrote:Juding by the pic, the lightningveil gun is pretty much a converted smartcannon, with added projectiles and a changed trail color.
The code is:
Code: Select all
<ItemType UNID="&itLightningVeilCannon;"
name= "lightningveil cannon(s)"
level= "1"
value= "1500"
mass= "1500"
frequency= "common"
modifiers= "EnergyWeapon; MajorItem; JTC"
description= "A slightly more sensible weapon by JTC Labs, this can fire 12 independently tracking mini-missiles per second. Although weak, this weapon is popular due to its visual appeal."
>
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
fireRate= "1"
powerUse= "10"
type= "missile"
lifetime= "50-100"
damage= "kinetic:3d3; mining1;"
missileSpeed= "50-100"
hitPoints= "1"
maneuverability= "1-5"
directional= "true"
sound= "&snMissileLauncher;"
vaporTrailLength="16"
vaporTrailWidth="110"
vaporTrailWidthInc="5"
vaporTrailColor="0xdd, 0x22, 0xee"
multiTarget= "true"
autoAcquireTarget= "true"
configuration = "spread5"
>
</Weapon>
</ItemType>
I initially tried adding a range (0x00-0xff) to VapourTrailColour, but it didn't work D: (that would be severely awesmoe if possible, hint hint George)
EDIT: you'll want to change the UNID for sure, since I plan on releasing some of my mods in the future, and this would cause a clash.