Ranx Gunship and Radar extension

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Datal
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I have an idea to modify ranx dreadnought. I think there should be in trancendence a gunship with long range cannon. (long means shooting far away from my radar view :mrgreen: ). Maybe with akan 600 (x3). And he will pacified stations from very far away... :)
But then we need some scripts, he can't of course destroy everything in system... :P


Now dreadnought is short range and with &&*(%^ kiloton cannon... and fighting with him is boring and sometimes too difficult. The new will be more intresting with limited ammo and with new radar, ehh :?:



2. New radar. New round radar should be added to new versions. Ok, ok, but why??? Because this radar has a little too small vision, little. I know that I picking out the details, but we have cargo hole extensions, so we should have new radar too. :|
And why round ? This what we have today is really square. The screen around the radar is SQUARE, only radar is round, looks like in game from 20century. :roll: I hope it can be fixed...hope...
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Arisaya
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1) there is an ares ship that has a very long range missile launcher.
2) round gives you equal radius; if you had a square you would be missing the edges. And it all engine-side stuff at the moment, so not much anything can be done about modifying the range of it.
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Datal
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Wolfy wrote:1) there is an ares ship that has a very long range missile launcher.
2) round gives you equal radius; if you had a square you would be missing the edges. And it all engine-side stuff at the moment, so not much anything can be done about modifying the range of it.

1. If this range is looong then I'm a kangaroo from Australia :) (ok, maybe little)
2. Ok, just ok. :|
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Atarlost
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The Ranx ships actually have very long range. Only the Ares missiles (including micronuke cannon), Rasiermesser launcher, cnidocyst cannon, and Iocrym disintegrator have more.

The problem is that the AI refuses to take advantage of them. AI engagement ranges are limited apparently based partly on shot speed for non-tracking weapons, which leads to long range missile platforms simply not taking advantage of that range.
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Bobby
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The range of the radar can be changed, If I remember correctly increasing perception(see below) will increase the range. "Upgrading" sensors in game would mean transferring all your devices and cargo to a new ship, identical in every other way, and making that your ship.

Code: Select all

		<AISettings
			fireRateAdj=		"10"
			fireAccuracy=		"90"
			perception=			"4"
			/>
As for making it square it may be possible, by modifying the game's resources. The radar does have a "lrsBorderMask.bmp".
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Atarlost
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Bobby wrote:The range of the radar can be changed, If I remember correctly increasing perception(see below) will increase the range. "Upgrading" sensors in game would mean transferring all your devices and cargo to a new ship, identical in every other way, and making that your ship.

Code: Select all

		<AISettings
			fireRateAdj=		"10"
			fireAccuracy=		"90"
			perception=			"4"
			/>
As for making it square it may be possible, by modifying the game's resources. The radar does have a "lrsBorderMask.bmp".
This does not work. Exhibit A is the Xenophobe Worldship, which, even though its howitzer has exactly the same range as the lancers will only fire the howitzer out to about half the range it will fire the lancers at. It only has one perception attribute.
Literally is the new Figuratively
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