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Ttech
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There are certain things in the stats that appear and disappear depending on if you passed, completed, etc. One of the big examples of this is the Conducts section.

For example, Permadeath will disappear when you die and continue playing however it changes to respawns and a count. If possible can these items have either an numerical value, Yes or No value, or something that the computer can more easily process?
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I noticed also that stats will disappear when you delete save. That is not good. We should have posibility to view/see stats from high-score list. )
george moromisato
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Ttech wrote:There are certain things in the stats that appear and disappear depending on if you passed, completed, etc. One of the big examples of this is the Conducts section.

For example, Permadeath will disappear when you die and continue playing however it changes to respawns and a count. If possible can these items have either an numerical value, Yes or No value, or something that the computer can more easily process?
That would be tricky for a couple of reasons:

1. I don't want to show all conducts or all stats--part of the fun is discovering new stats.
2. There is no master list of stats--as you know, each extension and adventure can add their own stats, so there is no way of knowing whether you are missing a stat.

Maybe a better approach would be to describe what you are trying to do and maybe we can come up with a different solution.
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Ttech
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george moromisato wrote:
Ttech wrote:There are certain things in the stats that appear and disappear depending on if you passed, completed, etc. One of the big examples of this is the Conducts section.

For example, Permadeath will disappear when you die and continue playing however it changes to respawns and a count. If possible can these items have either an numerical value, Yes or No value, or something that the computer can more easily process?
That would be tricky for a couple of reasons:

1. I don't want to show all conducts or all stats--part of the fun is discovering new stats.
2. There is no master list of stats--as you know, each extension and adventure can add their own stats, so there is no way of knowing whether you are missing a stat.

Maybe a better approach would be to describe what you are trying to do and maybe we can come up with a different solution.
I was just thinking the same thing. Right now I have http://stat.transcendence.mostlynothing.info/data/ -- it processes any stats data you can throw at it. The problem however is in making the leaderboard database I am having difficulties taking conducts and converting them into something I can give a point value to. Resurrect is one of the main ones and is a major divisor in calculating the score. If those items could show up always as a point value if they are achieved in some other point that I can add it would make my life a ton easier. Right now I'm currently having it manually run the stuff


I'd like to be able to discuss a better formula if possible. :)
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george moromisato
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Ttech wrote:The problem however is in making the leaderboard database I am having difficulties taking conducts and converting them into something I can give a point value to. Resurrect is one of the main ones and is a major divisor in calculating the score. If those items could show up always as a point value if they are achieved in some other point that I can add it would make my life a ton easier. Right now I'm currently having it manually run the stuff


I'd like to be able to discuss a better formula if possible. :)
I don't understand. Are you calculating your own score based on the stats? Why not just use the score computed by the game?
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Ttech
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george moromisato wrote:
Ttech wrote:The problem however is in making the leaderboard database I am having difficulties taking conducts and converting them into something I can give a point value to. Resurrect is one of the main ones and is a major divisor in calculating the score. If those items could show up always as a point value if they are achieved in some other point that I can add it would make my life a ton easier. Right now I'm currently having it manually run the stuff


I'd like to be able to discuss a better formula if possible. :)
I don't understand. Are you calculating your own score based on the stats? Why not just use the score computed by the game?
Well I'm doing a leaderboard and stats / graphing system - it what I love to do. I did not think the game took into account respawns and other things.
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