In game resurecting
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- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
I'm making a mod where some ships can use Domina powers and I'm having trouble with Desperate Escape. I can't figure out how to keep it from dieing. In Domina.xml the power has a tag <OnDestroyCheck> but it doesn't do anything. I've copied the code and it isn't working. I'm wondering how the power works. I checked and there isn't a timer running on it or anything, so I'm very confused.
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You could fake it and spawn a fresh copy of the ship just destroyed to take its place.
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Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
-
- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
I was thinking that, but I need some way to make the ship have the same damage. Maybe I could have it get the damage on the old ship and add it to the new ship? But they have personal names and if I add a new one it will have a new name. I was thinking of doing a rapid timer that checks if they are at ~97% damage.
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?