Two questions

Freeform discussion about anything related to modding Transcendence.
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steelwing
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1. I'm about to start coding a mod, and I'm wondering what tools people use to actually write their code? Anyone use an XML editor, or does everyone pretty much go with notepad?
2. I asked this before, I think, and I never got an answer: How much of the graphics for Transcendence's HUD are customizable in a playership mod? I know I can customize the shield and armor displays, but is there anything else?
Drako Slyith
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1. I use notepad++. It helps me a lot because it color codes tags and can show which tag/parentheses are closing another.
2. I'm not sure
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steelwing
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Drako Slyith wrote:1. I use notepad++. It helps me a lot because it color codes tags and can show which tag/parentheses are closing another.
2. I'm not sure
OK, I use notepad++ myself. Is there a syntax file for transcendence's XML/lisp dialect?
sdw195
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not yet
the default xml works fine for normal coding
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alterecco
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If you want a syntax file that highlights not only xml but also tscript, then use jedit. digdug has created a nice syntax file for it. It is somewhere on the forums (i can find it for you if you end up needing it)

About customizing. You can possibly also get away with customizing the weapons hud and the reactor hud, but you will be on shaky ground. The only thing I have ever done with them is remove them, so I have no idea as to the limitations. Experiment away :)
steelwing
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sdw195 wrote:not yet
the default xml works fine for normal coding
alterecco wrote:If you want a syntax file that highlights not only xml but also tscript, then use jedit. digdug has created a nice syntax file for it. It is somewhere on the forums (i can find it for you if you end up needing it)

About customizing. You can possibly also get away with customizing the weapons hud and the reactor hud, but you will be on shaky ground. The only thing I have ever done with them is remove them, so I have no idea as to the limitations. Experiment away :)
I'm rather fond of notepad++'s interface, so I'll probably stick with that. Experimenting with the HUD graphics will have to wait for some other time, though...
Datal
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Note: Never use -->XML Copy Editor <-- to moding T. This editor doesnt work with our game :x
I also using N++ and it's ok.
vcant
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..this is an "ould" question...
anyway, I post my reply because I don't read anybody using the same editor :)

for Mods (.xml files) my preferred editor is "Notepad2"
http://www.flos-freeware.ch/notepad2.html

It's "a fast and light-weight Notepad-like text editor with syntax highlighting."
You can use standalone executable or setup package, both 32 and 64 bits :)
Amariithynar
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I just use regular notepad.
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digdug
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as alterecco said, we made a jEdit syntax highlighting, which highlights XML and TransLISP at the same time.

If you want to try jEdit, you can find the custom syntax highlighting here:
http://neurohack.com/transcendence/foru ... 900#p28900
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