like klingons.
Yours thought ?
suggestion : Cloaking devices
Well, you already get something similar (stealth shields), but a fully cloaking version would be highly useful. There should, of course, be a race with a device that can de-cloak you, or tell where you are.Czert wrote:like klingons.
Yours thought ?
Two more drawbacks there should be are:
- No shields
- No weapons
This would help prevent you from being too powerful.
Maybe the cloaking device could be a shield, acting as a normal shield when not in use, but when in use it might only be half or quarter of it's normal strength.
There should also be another race that uses cloaking devices, and a weapon available that can track on to cloaked ships. Maybe a missile...
EDIT: BTW, the concept has been talked about endlessly at the UTF.
- the_holy_thom
- Commonwealth Pilot
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An enemy using a cloak would make a nice change, if they werent too regular. The more variety, the better. Up to a point, anyway.
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Yeah, and shoot flaming gobs of space cheese, and if it had a briefcase.what if that enemy could teleport short distances as well
Jumpdrives are rare, it's unlikely that an entire force would be equipped with them, and in-game, humans don't control that technology. I would prefer a cloak that is radar only and doesn't either give an Enemies approaching warning or show the shots on radar, when used by enemies, and simply reduced detection range of enemies to slightly slightly less than visual range. It doesn't matter if you can fire or not, because when you shoot enemites, they'll come to investigate, thus getting into visual range and being able to see you just fine.
The concept has been discussed rarely if ever at UTF, and I frankly find it absurd. I've learned to stop trying to prevent it though.

If I'm a fighter pilot, I use a cloacking device, among other things, to avoid been caught by the enemy's radar and most important: by the targeting system. Besides, if the enemy cannot fully "perceive" me, the amount of damage recieived must not be the same, unless the enemy has one of the exhaust-tracking topedoes from one of the StarTrek movies. I'dont care if the enemy has a "visual" on me as long as he wont be able to aim his omnidirectional cannon with the precision required to open a big hole in the center of my cockpit or to blast away one of my engines.
'visual' = detected.If I'm a fighter pilot, I use a cloacking device, among other things, to avoid been caught by the enemy's radar and most important: by the targeting system. Besides, if the enemy cannot fully "perceive" me, the amount of damage recieived must not be the same, unless the enemy has one of the exhaust-tracking topedoes from one of the StarTrek movies. I'dont care if the enemy has a "visual" on me as long as he wont be able to aim his omnidirectional cannon with the precision required to open a big hole in the center of my cockpit or to blast away one of my engines.
Anything you can detect, you can shoot at. If your targeting system can't detect a target, you probably can't. Your ship doesn't even have windows. There is no real 'visual' contact. "Visual range" ingame is on-screen.
Anything detected is targetable. What you're talking about is electronic countermeasures. Jamming and the like. Why invent a magic cloakng device when you can have an ECM pod?
- Betelgeuse
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this reminds me of my offset shield generator sudgestion. Basicly it would show the ship at an offset of where the ship really was. I think that would be a fun thing to fight against.
Crying is not a proper retort!
In the AirForce argot "having a visual" means exaclty that, having spotted the target with the eyes or having the target within eye sight, not the radar or whatever mean the use to "locate" and destroy it.'visual' = detected.
In the 2-D of Transcendence you can spot a ship behind a planet and sure you can open fire, but the only result you'll get is the waste of valuable ammo.Anything detected is targetable.
Radars were introduced in late WWII, the previuos inexistence of this useful invention didn't stop airforces from both sides to shoot down the other side's planes. Both sides had similar tech levels. In Transcendence you can acquire (most of the time) the tech to match your opponent's tech level.If your targeting system can't detect a target, you probably can't.
I cant't agree with that, because you can always have cameras, even long range ones. Have you seen the "windows" of the USAF SR-71 BackBird?our ship doesn't even have windows. There is no real 'visual' contact.
Kind of. But ask yourself what a Cloacking Devise actually is.What you're talking about is electronic countermeasures.
Good point!!! You have just generated a brand new idea!!!Why invent a magic cloakng device when you can have an ECM pod?
Finally I must say: when I posted I was using my IMAGINATION. I'm no pilot and we all are Starship Captains in our IMAGINATION only!!!.
- the_holy_thom
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*whisper* space is fairly dark you know... there will definately be times when cameras become completely uselessyou can always have cameras, even long range ones.
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- Betelgeuse
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well in space where we are (near inner planets) it is quite brite. At earth distance it would be just like daytime (just no scattering). So I would have to disagree with you on that thom at least for the places we are talking about. (the sun is about 500 light seconds from earth to give you a referance)
Crying is not a proper retort!
Very good point!!! Betelgeuse, with your post there is no need for mine, but is just a matter of honorBetelgeuse wrote:it is quite brite

the_holy_thom wrote:there will definately be times when cameras become completely useless

