Gladiators enhanced

Post ideas & suggestions you have pertaining to the game here.
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Resident-Pyromaniac
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I've heard rumors about a mod that raises the technology levels of the gladiators, but I just wanted to bring this up.

It seems logical to me, that Gladiators experience in piloting and fighting should grant them military weapons. either that or most high-level gladiators would have experience in the military anyway.

Just thinking out loud, I love the pm6 Slicer cannon, but it is only level 6, which makes it last only a few systems after st. K's. I think that the pm6 should be upgraded to lv.9, and fire crisscrossing Ion lancers, with enhanced speed and damage, making the pm6 a viable end-game weapon.

also, I don't know how it would be implemented, but that would be cool if the area where the two beams converge deals triple damage, thereby making it awesome.

I know what your thinking, "but rigel auruelius is like the sixth system, putting end game tech in a early game system is insane!" well, my idea on that count is this. either put Battle arena maximus in one of the end systems, (with ares contestants, probly) or put another battle arena way in the endgame and leave rigel where it is, minus the slicer.

Seriously, the pm6 is too awesome to be left in the dust when compared to say, a katana star. (people want upgraded katana stars, why not the pm6?)

so, it's mainly the pm6 I want, but enhanced contestants to fight is awesome, too. like Sandstorms and Chasms and tundras, etc.

Pm6 and Katanamongers Unite! do not let the cruel oppression of our favored weapons blight the world of transcendence! :D
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The slicer cannon has less DPS (displayed stats ingame are incorrect), less range, and higher power use than either the dual particle beam weapon or lancer cannon. In other words, the slicer cannon is overrated and underpowered.

Also, consider that systems beyond St. K's are no man's land or war zones.
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Resident-Pyromaniac
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That's exactly what I'm saying, underpowered and overrated. It needs improvement! the top gladiator uses it, but it is a piece of garbage.
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The player is limited to civilian equipment at the arena in almost any game not involving several systems of backtracking.

The gladiators are civilians. Any that are military would have to have retired because there would be no way arena fights weren't against whatever equivalent to the UCMJ the CW uses. Retired military personnel would no more get to keep their license to buy and transport military restricted equipment than real life retired military personnel get to keep their tanks or aircraft when they retire. Retired military only keep their weapons where such weapons are legal.

That means it's both good balance and good realism that the Arena opponents be limited to nonmilitary equipment. There should probably even be an explicit check.
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But the arena is run by corporate. A large arena would want a tough fight, because tough fights are what brings in credits. They won't let some silly thing called the 'law' stand between them and a pile of credits. Actually, I think they should have some illegal weapons on them, or at least illegal enhancements.
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The corporations are not above the law, not do tough fights bring crowds. Close fights bring crowds. This is actually written into the crowd approval game mechanic.
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Note: Don't wear a Solon shield when doing the arena. You will have to disable it to get any sort of a decent crowd approval.

Also note: slicer sucks. It needs a definite upgrade. Since you're given a military ID but are otherwise pretty much unrestricted. honestly I don't see why they'd be restricted from the arena as a military officer. Even then, who is to say that there aren't other privateers who have military access? Or what about if some are affiliated with the Black Market? That would give them easy access to Military class equipment.
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Killing gladiators quickly enough, despite what Katami says, is enough. If the enemy is very weak, I may disable shields before the finishing blow to raise approval. Spamming missiles (such as Stilettos) also raises approval, and lets you kill faster.

Solon shield is excellent against melee and earlier gladiator fights.
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Atarlost wrote:The player is limited to civilian equipment at the arena in almost any game not involving several systems of backtracking.

The gladiators are civilians. Any that are military would have to have retired because there would be no way arena fights weren't against whatever equivalent to the UCMJ the CW uses. Retired military personnel would no more get to keep their license to buy and transport military restricted equipment than real life retired military personnel get to keep their tanks or aircraft when they retire. Retired military only keep their weapons where such weapons are legal.

That means it's both good balance and good realism that the Arena opponents be limited to nonmilitary equipment. There should probably even be an explicit check.
I'm still playing 1.01 1.04 1.05 and 1.06. In these versions military grade armor always get sold. I mistakenly bought a full set of heavy blast plate only to be confiscated in the docks of the Arena in one of my games because I have no military ID yet. Does it count?
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Atarlost
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erik dela cruz wrote:
Atarlost wrote:The player is limited to civilian equipment at the arena in almost any game not involving several systems of backtracking.

The gladiators are civilians. Any that are military would have to have retired because there would be no way arena fights weren't against whatever equivalent to the UCMJ the CW uses. Retired military personnel would no more get to keep their license to buy and transport military restricted equipment than real life retired military personnel get to keep their tanks or aircraft when they retire. Retired military only keep their weapons where such weapons are legal.

That means it's both good balance and good realism that the Arena opponents be limited to nonmilitary equipment. There should probably even be an explicit check.
I'm still playing 1.01 1.04 1.05 and 1.06. In these versions military grade armor always get sold. I mistakenly bought a full set of heavy blast plate only to be confiscated in the docks of the Arena in one of my games because I have no military ID yet. Does it count?
If you can't install it it doesn't count. The reality underlying the statement is that you are so unlikely to have a military ID by Rigel it can be ignored from a balance standpoint.
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Spoiler Alert : T31? the smuggler transports with the Zulu escorts, I read once that it was "safe" to kill & Loot them : I have NOT found a Military Id on them, but have found an Umarked Id chip a few times that helped me get past Customs ( I THINK it allowed me to get a Tinker to replace damaged Armor once, but have not replicated that event ( because I try not get that close to a Fortress anymore with Class II Deflectors) so don't take that as Gold Ore ).
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T31 ships can carry black market ID. In fact, if the hotel encounter is a bust, this is the only way to get Black Market ID. This is not guaranteed by any means. Black Market business is lucrative enough that a bust at the hotel is worth self-destructing and resurrecting for.

Military ID can spawn as loot, but this happens rarely. Out of the many games I played, I got one from a Centauri station wreck.
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PM wrote:
Military ID can spawn as loot, but this happens rarely. Out of the many games I played, I got one from a Centauri station wreck.
I once looted a military id out of a station that I was sent to destroy by St. Kats arcolony to get a military id. Ironic, eh?
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