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Freeform discussion about anything related to modding Transcendence.
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evilbob
Militia Captain
Militia Captain
Posts: 555
Joined: Sun Mar 05, 2006 1:23 pm

sometimes I get a game crash when heading through a stargate. The debug log was no help, it told me the flaming obvious. Its my mod, and I belive it's something to do with the station. so, here's the code...

Code: Select all

	<!-- TIC station -->

<Image UNID="&rsTICstation;" bitmap="battlestation.jpg" bitmask="battlestationmask.bmp" backColor="0x00000000"/>


<StationType UNID="&stTICstation;"
			name=				"Talon solutions"
			sovereign=			"&svIndependent;"
			dockScreen=			"&dsTICstation;"
			abandonedScreen=	"&dsAbandonedStation;"
			dockingPorts=		"8"
			canAttack=			"true"

			multiHull=			"true"
			armorID=			"&itDuralloyArmor;"
			maxHitPoints=		"350"
			hitPoints=			"350"
			repairRate=			"5"
			ejectaType=			"&vtWreckEjecta;"

			attributes=			"independent,friendly,envAir,envEarth,envFire,envWater,populated"
			levelFrequency=		"uuccu rrrr- -rrrr r---- -----"
			locationCriteria=	"+planetary,-asteroids"

			noArticle=			"true"
			>

           <Image imageID="&rsTICstation;" imageX="0" imageY="0" imageWidth="256" imageHeight="256" imageFrameCount="0" imageTicksPerFrame="0"/>


	<Ships>				
		<Table count="1">
			<Ship chance="25"	count="1d3" class="&scEI100;" orders="gate" />
			<Ship chance="50"	count="2d3" class="&scTICfighterA;" orders="guard" />
			<Ship chance="25"	count="2d3" class="&scTICfighterB;" orders="guard" />
			</Table>
               </Ships>


           <Devices>
			<Device deviceID="&itTICflakcannon;"	omnidirectional="true"/>
			</Devices>


<Items>

			<RandomItem count="10" 
					criteria=		"* +TIC"
					level=			"10"
					levelCurve=		"2"
					/>

			<RandomItem count="10" 
					criteria=		"* -Illegal; -Alien; -Specialty"
					level=			"6"
					levelCurve=		"2"
					/>

			<Item count="4d12"	item="&itXenotiteFuelRod;" />
</Items>

		<Names>Grey Eagle- Talon station; Brown Fox- Talon station; White Tiger- Talon station; Black Lynx- Talon station; Snow Leopard- Talon Station; Lightning Skink- Talon station; Leaper Cat- Talon station; Carrion Crow- Talon station; Night Wolf- Talon station; Torn Wolf- Talon station; Red Elk- Talon station;</Names>

             <Events>
			<OnDestroy>
				(intCorporateOnDestroy)
				</OnDestroy>
			</Events>

		<DockingPorts>
			<Port x="0"		y="100" />
			<Port x="-80"	y="40" />
			<Port x="80"	y="40" />
			<Port x="-60"	y="-40" />
			<Port x="60"	y="-40" />

			<Port x="0"		y="-105" />
			<Port x="-130"	y="-17" />
			<Port x="130"	y="-17" />
			<Port x="-70"	y="105" />
			<Port x="70"	y="105" />
			</DockingPorts>

		</StationType>


	<!-- TIC station dockscreen -->

	<DockScreen UNID="&dsTICstation;"
			name=				"=(objGetName gSource)"
			backgroundID=		"&rsShipInterior;"
			>

		<InitialPane>
			(if (objGetStaticData gSource "Info")
				"DefaultWithInfo"
				"Default"
				)
		</InitialPane>

		<Panes>
			<Default
					desc=	"You are in the hub level of a large station of the Talon Industrial Corporation. An omnilift provides access to various points around the station.">

				<Actions>
					<Action name="Guidance" key="G">
						<ShowPane pane="Information"/>
					</Action>

					<Action name="Techmarket" imageID="&rsItemListScreen;" imageIndex="1" default="1" key="T">
						<ShowPane pane="CommoditiesExchange"/>
					</Action>

					<Action name="Dock Services" imageID="&rsItemListScreen;" imageIndex="1" key="D">
						<ShowPane pane="DockServices"/>
					</Action>

					<Action name="Undock" imageID="&rsItemListScreen;" imageIndex="0" cancel="1" key="U">
						<Exit/>
					</Action>

				</Actions>

			</Default>

			<DefaultWithInfo
					desc=	"You are in the hub level of a large station of the Talon Industrial Corporation. An omnilift provides access to various points around the station.">

				<Actions>
					<Action name="Guidance" key="G">
						<ShowPane pane="Information"/>
					</Action>

					<Action name="Techmarket" imageID="&rsItemListScreen;" imageIndex="1" default="1" key="T">
						<ShowPane pane="CommoditiesExchange"/>
					</Action>

					<Action name="Dock Services" imageID="&rsItemListScreen;" imageIndex="1" key="D">
						<ShowPane pane="DockServices"/>
					</Action>

					<Action name="Undock" imageID="&rsItemListScreen;" imageIndex="0" cancel="1" key="U">
						<Exit/>
					</Action>

				</Actions>

			</DefaultWithInfo>

			<CommoditiesExchange>

				<Initialize>
					(scrSetDesc gScreen (cat "Welcome to the " (objGetName gSource) " Commodities Exchange Market."))
				</Initialize>

				<Actions>
					<Action name="Buy items" imageID="&rsItemListScreen;" imageIndex="1" default="1" key="B">
						(block Nil
							(setq gPrevScreen "&dsTICstation;")
							(setq gMargin 10)
							(setq gShowCriteria "*NU -Illegal;")
							(scrShowScreen gScreen "&dsExchangeBuy;")
							)
					</Action>

					<Action name="Sell items" imageID="&rsItemListScreen;" imageIndex="1" key="S">
						(block Nil
							(setq gPrevScreen "&dsTICstation;")
							(setq gMargin 10)
							(setq gBuyCriteria "*NU -Illegal; -ID;")
							(setq gMaxPrice 100000)
							(setq gTitle Nil)
							(scrShowScreen gScreen "&dsExchangeSell;")
							)
					</Action>

					<Action name="Done" imageID="&rsItemListScreen;" imageIndex="0" cancel="1" key="D">
						<Navigate screen="&dsTICstation;"/>
					</Action>

				</Actions>

			</CommoditiesExchange>

			<DockServices
					desc=	"Your ship is docked.">

				<Actions>
					<Action name="Refuel" imageID="&rsItemListScreen;" imageIndex="1" key="R">
						(block Nil
							(setq gPrevScreen "&dsTICstation;")
							(setq gPrevPane "DockServices")
							(intSetCompatibleFuel '((&itHeliumAssembly; 75) (&itHelium3FuelRod; 25)))
							(scrShowScreen gScreen "&dsRefuel;")
							)
					</Action>

					<Action name="Repair or replace armor" imageID="&rsItemListScreen;" imageIndex="1" key="A" >
						(block Nil
							(setq gPrevScreen "&dsTICstation;")
							(setq gPrevPane "DockServices")
							(setq gTechLevel 6)
							(setq gArmorSegment 0)
							(setq gMargin 100)
							(scrShowScreen gScreen "&dsRepairArmor;")
							)
					</Action>

					<Action name="Install device" key="D" >
						(block Nil
							(setq gPrevScreen "&dsTICstation;")
							(setq gPrevPane "DockServices")
							(setq gTechLevel 6)
							(setq gTechModifier Nil)
							(setq gCheckMilitaryID True)
							(setq gMargin 100)
							(scrShowScreen gScreen "&dsInstallDevice;")
							)
					</Action>

					<Action name="Remove device" imageID="&rsItemListScreen;" imageIndex="1" key="V" >
						(block Nil
							(setq gPrevScreen "&dsTICstation;")
							(setq gPrevPane "DockServices")
							(setq gMargin 100)
							(scrShowScreen gScreen "&dsRemoveDevice;")
							)
					</Action>

					<Action name="Upgrade reactor" imageID="&rsItemListScreen;" imageIndex="1" key="P" >
						(block (maxPower)
							(setq gPrevScreen "&dsTICstation;")
							(setq gPrevPane "DockServices")
							(setq gCheckMilitaryID True)
							
							; Figure out what reactor to upgrade to
							(setq maxPower (objGetMaxPower gPlayerShip))
							
							(switch
								(ls maxPower 250)
									(block Nil
										(setq gCost 3000)
										(setq gItem (itmCreate &it25MWReactor; 1))
										)

								(ls maxPower 500)
									(block Nil
										(setq gCost 5500)
										(setq gItem (itmCreate &it50MWReactor; 1))
										)

								(setq gItem Nil)
								)
								
							; Install screen
							(if gItem
								(scrShowScreen gScreen "&dsInstallSpecificDevice;")
								(scrShowPane gScreen "NoReactorUpgrade")
								)
							)
					</Action>

					<Action name="Done" cancel="1" key="N">
						<Navigate screen="&dsTICstation;"/>
					</Action>

				</Actions>

			</DockServices>

			<NoReactorUpgrade
					desc=	"The technology required to upgrade your reactor is not available at this station.">
					
				<Actions>
					<Action name="Continue" key="C" default="1" cancel="1">
						<ShowPane pane="DockServices"/>
					</Action>
				</Actions>
			</NoReactorUpgrade>

			<Information
					desc=	"You enter a chamber, a strong smell of burning leaves reaching your nostrils. In the center of the chamber sits a man, wearing what appears to be leather trousers. His face and exposed chest are covered in tribal tatoos. Around his legs wanders a cat, which meows loudly when you enter, causing the man to look up from it to you.">

				<Actions>
					<Action name="Who are you?" key="W">
						<ShowPane pane="TouristInfo"/>
					</Action>

					<Action name="What is a spirit guide?" key="G">
						<ShowPane pane="spiritguide"/>
					</Action>

					<Action name="Is TIC not just a corporation?" key="T">
						<ShowPane pane="answers"/>
					</Action>

					<Action name="What is your goal?" key="I">
						<ShowPane pane="goal"/>
					</Action>

					<Action name="History" key="H">
						<ShowPane pane="history"/>
					</Action>

					<Action name="Station information" key="S">
						<ShowPane pane="station"/>
					</Action>

					<Action name="Done" key="D" cancel="1">
						<ShowPane pane="DefaultWithInfo"/>
					</Action>
				</Actions>

			</Information>

			<TouristInfo
					desc=	"He smiles, and speaks slowly. "I am a Talon spirit guide. I am guiding the operations of this particular Talon station."">

				<Actions>
					<Action name="Done" key="D" cancel="1">
						<ShowPane pane="Information"/>
					</Action>
				</Actions>
			</TouristInfo>

			<spiritguide
					desc=	"He smiles, and speaks slowly. "you ask many questions, but that is not the right one."">

				<Actions>
					<Action name="Done" key="D" cancel="1">
						<ShowPane pane="Information"/>
					</Action>
				</Actions>
			</spiritguide>

			<answers
					desc=	"He smiles, and speaks slowly. "No, we are far more. TIC is simply a way to further our goal."">

				<Actions>
					<Action name="Done" key="D" cancel="1">
						<ShowPane pane="Information"/>
					</Action>
				</Actions>
			</answers>

			<goal
					desc=	"He smiles, and speaks slowly. "I cannot tell you. Our goal is different for everyone who strives for it."">

				<Actions>
					<Action name="Done" key="D" cancel="1">
						<ShowPane pane="Information"/>
					</Action>
				</Actions>
			</goal>

			<history
					desc=	"He smiles, and speaks slowly. "The history of Talon is long and interesting, but you do not have long enough to listen to it."">

				<Actions>
					<Action name="Done" key="D" cancel="1">
						<ShowPane pane="Information"/>
					</Action>
				</Actions>
			</history>

			<station
					desc=	"He smiles, and speaks slowly. "Each Talon station is named after the spirit animal of the station commander. Usually, those of the same spirit end up on the same station."">

				<Actions>
					<Action name="Done" key="D" cancel="1">
						<ShowPane pane="Information"/>
					</Action>
				</Actions>
			</station>

		</Panes>

	</DockScreen>
I'm trying some things out, so I'll update this if its sorted out.
Burzmali
Militia Commander
Militia Commander
Posts: 395
Joined: Tue Aug 15, 2006 12:14 am

Name of the station needs to be in paranthesis.

Post the ships as well, problem could be in them.
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evilbob
Militia Captain
Militia Captain
Posts: 555
Joined: Sun Mar 05, 2006 1:23 pm

K,

Code: Select all

	<!-- Venom-class Gunship -->
	
	<ShipClass UNID="&scTICfighterB;"
			manufacturer=		"Talon Industrial Corporation"
			class=				"Venom"
			type=				"gunship"
			score=				"105"
			techOrder=			"mech"
			
			mass=				"75"
			cargoSpace=			"100"
			thrust=				"500"
			maneuver=			"4"
			maxSpeed=			"20"

			maxArmor=			"10000"
			maxCargoSpace=		"150"
			maxDevices=			"7"
			maxNonWeapons=		"5"

			leavesWreck=		"30"
			>

		<Armor>
			<ArmorSection start="270" span="180" armorID="&itPlasteelPlate;" areaSet="0,2,3,7" />
			<ArmorSection start="90"  span="180" armorID="&itPlasteelPlate;" areaSet="1,4" />
		</Armor>

		<Devices>
			<Device deviceID="&itTICelk;"/>
			<Device deviceID="&itTICflak3cannon;"/>
		</Devices>

		<Items>
			<Item count="1d6" item="&itHelium3FuelRod;"/>
			<Item count="1" item="&itTICauton1hold;"/>
		</Items>

		<Image imageID="&rsMediumShips1;" imageX="240" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>

		<DriveImages>
			<NozzleImage imageID="&rsDriveExhaust;" imageX="48" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
			<NozzlePos x="-46" y="0"/>
		</DriveImages>

	</ShipClass>


	<!-- Vector M-II class Gunship -->
	
	<ShipClass UNID="&scTICfighterC;"
			manufacturer=		"Talon Industrial Corporation"
			class=				"Vector M-II"
			type=				"gunship"
			score=				"105"
			techOrder=			"mech"
			
			mass=				"75"
			cargoSpace=			"100"
			thrust=				"500"
			maneuver=			"4"
			maxSpeed=			"20"

			maxArmor=			"10000"
			maxCargoSpace=		"150"
			maxDevices=			"7"
			maxNonWeapons=		"5"

			leavesWreck=		"30"
			>

		<Armor>
			<ArmorSection start="270" span="180" armorID="&itTitaniumPlate;" areaSet="0,2,3,7" />
			<ArmorSection start="90"  span="180" armorID="&itTitaniumPlate;" areaSet="1,4" />
		</Armor>

		<Devices>
			<Device deviceID="&itTICADeflector;"/>
			<Device deviceID="&itTICDcannon;"/>
			<Device deviceID="&itTICbooster;"/>
		</Devices>

		<Items>
			<Item count="1d6" item="&itHelium3FuelRod;"/>
			<Item count="1" item="&itTICauton1hold;"/>
		</Items>

		<Image imageID="&rsMediumShips1;" imageX="240" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>

		<DriveImages>
			<NozzleImage imageID="&rsDriveExhaust;" imageX="48" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
			<NozzlePos x="-46" y="0"/>
		</DriveImages>

		<PlayerSettings
			desc= "Vector B gunship"
			initialClass=		"true">

			<ArmorDisplay>
				<ArmorSection name="forward"
						imageID="&rsWolfenArmor;" 
						imageX="0" imageY="0" imageWidth="52" imageHeight="15"
						destX="42" destY="19" hpX="55" hpY="18"
						nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />

				<ArmorSection name="aft"
						imageID="&rsWolfenArmor;" 
						imageX="0" imageY="75" imageWidth="52" imageHeight="16"
						destX="42" destY="103" hpX="55" hpY="107"
						nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
				
				</ArmorDisplay>
			
			<ShieldDisplay>
			<Image imageID="&rsZubrinShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
				</ShieldDisplay>
				
			<ReactorDisplay>
				<Image imageID="&rsZubrinReactor;" 
						imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
				
				<PowerLevelImage imageID="&rsZubrinReactor;"
						imageX="0" imageY="60" imageWidth="202" imageHeight="14"
						destX="54" destY="9"/>
						
				<FuelLevelImage imageID="&rsZubrinReactor;"
						imageX="0" imageY="74" imageWidth="194" imageHeight="14"
						destX="54" destY="37"/>
						
				<FuelLowLevelImage imageID="&rsZubrinReactor;"
						imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
						
				<ReactorText x="62" y="22" width="154" height="14"/>
				<PowerLevelText x="62" y="0" width="154" height="9"/>
				<FuelLevelText x="62" y="51" width="154" height="9"/>
				</ReactorDisplay>
			
			</PlayerSettings>


	</ShipClass>

	<!-- Vector-class Gunship -->
	
	<ShipClass UNID="&scTICfighterA;"
			manufacturer=		"Talon Industrial Corporation"
			class=				"Vector"
			type=				"gunship"
			score=				"105"
			techOrder=			"mech"
			
			mass=				"75"
			cargoSpace=			"100"
			thrust=				"500"
			maneuver=			"4"
			maxSpeed=			"20"

			maxArmor=			"10000"
			maxCargoSpace=		"150"
			maxDevices=			"7"
			maxNonWeapons=		"5"

			leavesWreck=		"30"
			>

		<Armor>
			<ArmorSection start="270" span="180" armorID="&itTitaniumPlate;" areaSet="0,2,3,7" />
			<ArmorSection start="90"  span="180" armorID="&itTitaniumPlate;" areaSet="1,4" />
		</Armor>

		<Devices>
			<Device deviceID="&itTICADeflector;"/>
			<Device deviceID="&itTICslowcannon;"/>
			<Device deviceID="&itTICbooster;"/>
		</Devices>

		<Items>
			<Item count="1d6" item="&itHelium3FuelRod;"/>
			<Item count="1" item="&itTICauton1hold;"/>
		</Items>

		<Image imageID="&rsMediumShips1;" imageX="240" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>

		<DriveImages>
			<NozzleImage imageID="&rsDriveExhaust;" imageX="48" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
			<NozzlePos x="-46" y="0"/>
		</DriveImages>

		<PlayerSettings
			desc= "Vector gunship"
			initialClass=		"true">

			<ArmorDisplay>
				<ArmorSection name="forward"
						imageID="&rsWolfenArmor;" 
						imageX="0" imageY="0" imageWidth="52" imageHeight="15"
						destX="42" destY="19" hpX="55" hpY="18"
						nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />

				<ArmorSection name="aft"
						imageID="&rsWolfenArmor;" 
						imageX="0" imageY="75" imageWidth="52" imageHeight="16"
						destX="42" destY="103" hpX="55" hpY="107"
						nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
				
				</ArmorDisplay>
			
			<ShieldDisplay>
			<Image imageID="&rsZubrinShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
				</ShieldDisplay>
				
			<ReactorDisplay>
				<Image imageID="&rsZubrinReactor;" 
						imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
				
				<PowerLevelImage imageID="&rsZubrinReactor;"
						imageX="0" imageY="60" imageWidth="202" imageHeight="14"
						destX="54" destY="9"/>
						
				<FuelLevelImage imageID="&rsZubrinReactor;"
						imageX="0" imageY="74" imageWidth="194" imageHeight="14"
						destX="54" destY="37"/>
						
				<FuelLowLevelImage imageID="&rsZubrinReactor;"
						imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
						
				<ReactorText x="62" y="22" width="154" height="14"/>
				<PowerLevelText x="62" y="0" width="154" height="9"/>
				<FuelLevelText x="62" y="51" width="154" height="9"/>
				</ReactorDisplay>
			
			</PlayerSettings>


	</ShipClass>
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evilbob
Militia Captain
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Posts: 555
Joined: Sun Mar 05, 2006 1:23 pm

OH, its fixed. Something was wrong with the commodities exchange. I replaced mine with the commonwealth station and changed the prevscreens or whatever, and bingo-bango, TIC is back, baby! Oh yeahhhhh! still don't know what was wrong, but it works now. Also, the mod will be avaliable from my Talon industrial corporation topic on UTF.

(Here's a link for lazy smeg-heads: http://z8.invisionfree.com/Transcendenc ... 821&st=80&
Yugi
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Posts: 1027
Joined: Sun Mar 05, 2006 8:21 am

Take a look at the first few pages of my UTF Fichikai topic where a number of people debugged my FKI Construction Plant. The answer could be there.
Dosgamer3
Closed Account
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Posts: 95
Joined: Thu May 25, 2006 11:11 pm

Uh, evilbob, you do realize you just revealed much of your empire's technology to, like, the whole galaxy, right? Hope you don't mind if I borrow some idea... :twisted:

(Don't worry, I know better than to invoke the wrath of a cat.)
The universe is illogical. Get over it.

-----------------------------------------

I cannot be held accountable for anything I say that offends you. I never intentionally offend anyone.
If I offended you, it was an accident and I am sorry.
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evilbob
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so? if you're too thick to look on UTF and then look at my mod, then I'm not that worried. oh, and try destroying a TIC station... :twisted:
Yugi
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I'll try destroying one.
*goes and godmods*
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dvlenk6
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Contact:

I have a Hornet Invincopod that could take it out easy :lol: .
"War is hell."
-William Tecumseh Sherman
http://dvlenk6.blackraven3d.com/transgals.html
Yugi
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That's just such a cool name :)
"Invincopod"
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evilbob
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Cheating scum... *mumbles angrily*
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dvlenk6
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Code: Select all

<!-- Omni-Potent cannon -->
<ItemType UNID="&itOmnipotentCannon;"
	name=				"Omnipotent cannon"
	level=				"1"
	value=				"1"
	mass=				"1"
	frequency=			"rare"
	modifiers=			"Alien; EnergyWeapon; MajorItem; Specialty"
	description=			"Bye bye, now.">
	<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
	<Weapon
		type=				"beam"
		omnidirectional=		"true"
		damage=				"dark fire:99d99+1; WMD7"
		fireRate=			"6"
		lifetime=			"90"
		powerUse=			"10"
		primaryColor=		"0xff, 0xff, 0xff"
		secondaryColor=		"0xff, 0xff, 0xff"
		sound=			"&snLaserCannon;"
	</Weapon>
</ItemType>
:lol: :lol: :lol:
"War is hell."
-William Tecumseh Sherman
http://dvlenk6.blackraven3d.com/transgals.html
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evilbob
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Posts: 555
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YOU CHEATING *^&*£%^*£&%^$£$%^&£*("£"!"£"?$><$>?<@~@<$%%^$)"$+"_£+(!!£"$"%^*&"(£*$^%*"£)_+!!!
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dvlenk6
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I just use that when debugging stations (missions, dockscreens, etc.) that are far along in the game (I make a stargate in Eridani to jump straight to the system).
The ship also has armor immune to everything.
- - - - -
I'd never play a game with something like that.
"War is hell."
-William Tecumseh Sherman
http://dvlenk6.blackraven3d.com/transgals.html
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evilbob
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Posts: 555
Joined: Sun Mar 05, 2006 1:23 pm

sure you wouldn't...
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