Gaian Demo Cannon, Where's the vacuum-code?

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Resident-Pyromaniac
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I was noticing how the Gaians suck stuff up after they obliterate it, and I thought, "wow, that looks pretty stinking wicked. Why can't I do that?" I actually haven't tried blowing wrecks with the Demo gun, but I'm fairly certain from looking at the code that it is imbedded in the Gaian xml, not the Cannon xml. And I can't find that file.

which means I need someone else to get it to me. or I should try re-extracting the tdb. files. but that takes too much work, so I'll just opt for the former.

"Why on earth do I want to be able to Vacuum space Debris?" not only does it look cool, but I think it should be the method of recharging the Cannon; so that you don't have to buy a new one when you're out. (No one would guess it's intended to blow up wrecks, so that doesn't violate the "power to recharge is known only to Gaians" clause, Right? :D )
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Drako Slyith
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I looked through the code, and the only thing I found to explain it was this line:

Code: Select all

			<Ship	count="1"	class="&scGaianProcessor;" controller="gaianprocessor" sovereign="&svGaianTerraformers;" />
So I guess it's hard coded. Sorry.
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Resident-Pyromaniac
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Dagnabbit.
Hope that changes in 1.06.

@George


Code in a function to suck up space debris, Pleaze.

like so:

Code: Select all

<events>
<On fire weapon(Gaian Demo)
  <VacuumDebris= "20"; "40"; Directional="false" />    (20=Range 40=speed)
/>
</events>
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Arisaya
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Resident-Pyromaniac wrote:Dagnabbit.
Hope that changes in 1.06.

@George


Code in a function to suck up space debris, Pleaze.

like so:

Code: Select all

<events>
<On fire weapon(Gaian Demo)
  <VacuumDebris= "20"; "40"; Directional="false" />    (20=Range 40=speed)
/>
</events>
highly unlikely to get in 1.06
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You can post the feature request on Trac so you can see and we can see progress and such on the idea, though you self closed two XML tags there.
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