Weapon grouping

Freeform discussion about anything related to modding Transcendence.
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Resident-Pyromaniac
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I was on the "what do you want in 1.06" thread, on I got an interesting Idea from Lokaseena.

that is, weapon grouping. I was thinking simply of having three different weapon groups, shift, control, and spacebar. and any installed weapon could be grouped into these three buttons.

I don't understand that level of modding, but I just wanted to see if anyone else would be willing to teach me, or do it himself.

I personally remember the Mechwarrior Grouping system fondly, and thought that it would add a lot to Transcendence.
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shanejfilomena
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While interesting, I was just reading of a player that had issues with the byte management control in the keyboard / mouse while gaming ( most can be dealt with by visiting the manufacturer's website for driver downloads / updates ): so what you suggest brought to mind the question of how it might effect a Hand-Me-Down computer system hardware in a DogFight.......

I am quite sure the Mod Makers could run out the same codes used by Mechwarrior into a Mod , but the settings .xml is where they would be playing the Devil's Advocate because the question is not "how does this work" but rather " how much damage to the regular weapon codes will we do?"
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Bobby
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Some people having bad keyboards (myself included) shouldn't stop a cool new feature.

I don't think this can be done, at least not easily, through mods. sysFireWeapon doesn't handle repeating, dual, alternating, custom, or spread weapons, so the work required to make all weapons fire correctly, at the right speed, and using the right amount of power would be extreme. I haven't messed with it in a while so things may have changed, but I don't think so, though it would get much easier if we could grab the configuration, firerate, power use, enhancements, etc for a weapon (I don't know if we can).
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I haven't messed with it in a while so things may have changed, but I don't think so, though it would get much easier if we could grab the configuration, firerate, power use, enhancements, etc for a weapon (I don't know if we can).
yeah, we can, I tried it with my alphastrike weapon (a weapon able to fire any configuration and/or any weapon linked to it), however I fell short of viable ways to make repeating weapons.
http://xelerus.de/index.php?s=mod&id=786

anybody is very welcome to take that code and tinker with it :D
Amariithynar
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Bobby wrote:Some people having bad keyboards (myself included) shouldn't stop a cool new feature.

I don't think this can be done, at least not easily, through mods. sysFireWeapon doesn't handle repeating, dual, alternating, custom, or spread weapons, so the work required to make all weapons fire correctly, at the right speed, and using the right amount of power would be extreme. I haven't messed with it in a while so things may have changed, but I don't think so, though it would get much easier if we could grab the configuration, firerate, power use, enhancements, etc for a weapon (I don't know if we can).

Actually, it's less "bad keyboards" and more "function of membrane-based keyboards that have been made for the past deacade". Only -really- old keyboards and keyboards that are specifically made in a similar style as the old ones (Separate paths for each key press) really function like we want them to. Bloody phantom key blocking.
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Ttech
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Why not just create submenus in the wepon menu?
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