Decoys
- Ttech
- Fleet Admiral
- Posts: 2767
- Joined: Tue Nov 06, 2007 12:03 am
- Location: Traveling in the TARDIS
- Contact:
As from skimming the Virtual ships thread - It would be cool if we had the ability to deploy Decoy ships. They could be virtual, and if I read correctly it would be able to just be detected as another ship so the enemies go after it. It would not have to even get hit or handle the hits just go away after a certain distance.
-
- Militia Commander
- Posts: 255
- Joined: Sat Apr 30, 2011 9:58 pm
I would prefer a series of super-cheap autons that are available to buy in unlimited quantities (sorta like refueling) that you can fire off from the ship as an alt fire without a launcher (basically just opening the docking bay and letting them out) with three levels of armor (and the last or a rare fourth also having shields?) available through three stages of the game- probably able to break it up between Starton, St. K's, and a reasonable end-game area (Ceti?). All they do is attract enemy attention as if they were the biggest threat, flying -away- from the player ship (and friendly ships/stations) so that the player can retreat. They should still cost a reasonable amount for the level of the craft.
- Resident-Pyromaniac
- Militia Lieutenant
- Posts: 207
- Joined: Sun Feb 27, 2011 5:11 pm
- Location: Looting the Wreck of the CSC terra.
No, no no. I have a better Idea.
The XVT172-Kamikaze! the most advanced auton in advanced military strategy, the XVT172 simply flies towards the nearest enemy station, and goes explodes in a massive, devestating explosion garanteed to decimate any enemy you may come in contact with; (Does not apply to Xenophobes) and sends out trillions of little itty bitty shards to boot.
don't wait! our operators are standing by! order YOUR Kamikaze auton today! (available at your nearest corporate trading post)
* this message approved by oort autons and the corporate heirarchy, some restrictions apply.
If Transcendence was made in 3D, I would die of Happiness.
If you are reading this, then I have planted a deadly virus into your CPU. (not really, but you can never be too careful.)
If you are reading this, then I have planted a deadly virus into your CPU. (not really, but you can never be too careful.)
-
- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
I think add this line to the disclaimer:
But how about an item for the drone deployment: press then [d] and it uses a box with amounts of drones depending on the cost. The drones have ultra light titanium (so it only takes one hit to kill them) but they fly about randomly, self destructing if they come within a short distance of an enemy ship.We are in no way responsible for a kamikaze auton gaining suicidal urges due to its destiny being to die, and self destructing, destroying your ship in the process.
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
-
- Militia Commander
- Posts: 255
- Joined: Sat Apr 30, 2011 9:58 pm
The problem with having them only have ultra light titanium is that they'd die faster than a swarm of hornets. They'd not even really be annoyances, just bonus kills. >.< Thus why I suggested the tiered system of drones, so that they'd stay relevant throughout.
-
- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
Decoys work because there are many of them. I'd rather have 10 drones with ultra light titanium than 1 with shields and heavy armor. Autons fight. The purpose of a drone is to fly around and distract the gunners of the enemy.
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
I think this has already been done in a mod.... Starburn Autons.The purpose of a drone is to fly around and distract the gunners of the enemy.
If that's not what you want, please explain exactly what is the difference between a Solar Drone and a Decoy Drone. I'll be happy to sharpen my modding skills.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
-
- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
I mean you use a box type item, then it spawns several dozen very easy to destroy drones which just fly randomly around.
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
That's pretty much what the drones are.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
-
- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
alright
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
-
- Fleet Officer
- Posts: 1533
- Joined: Tue Mar 22, 2011 8:43 pm
- Location: Alaska
- Contact:
I made the mistake of loading a game : forgetting I had saved a .xml I was working on with a ship: it was set for the cargo hold of my cruiser......I deployed an invisible ship.....I had not got back to finishing the details.....but I did, it will be in my first publication which i am testing and writing right now......you know I spent an hour trying to blow myself up ?.....finally got to code to kill the player, but leave the ship intact: so I just changed the name of the weapon 

Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
-
- Fleet Officer
- Posts: 1533
- Joined: Tue Mar 22, 2011 8:43 pm
- Location: Alaska
- Contact:
AS in " point of View" target lock of the Hostiles:Bobby wrote:Do we have a point of view function yet? You could produce one drone, make it the player ship, then put the player back in control of the original ship. Anything attacking the playership will go for the drone.
However, this does not take into account that Playership is within detection range and Hostiles will take it on as collateral damage.
If you want to deploy a drone to take over your position, ( activate the RCScout ideal first ) you can try the switch code that is used on shields and apply it to cloaking your ship by installing cloak armor in the field......
However, that is not something you can execute when you have Hostiles sniffing you out with Missiles ( unless cloak armor can break their lock on your position?...)..If it is a coded event encounter, you will not shake the hostiles, they are "tracking you from within"to hit you on an Intercept : AND some events do not lock the playership : they are responses : <onFire> : the attacking ship is after the Weapon that fired a shot, not the ship it came from.
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..