Event sounds.
Not sure why it wouldn't work. Take a look at the sound code for explosions, shield hit and such. There doesn't seem to be anything besides the "sound=..." code for them unless they're hidden deeper inside the main coding somewhere. 
You could try: <Invoke key="R"> or any letter or number I suppose and see if that makes any difference?

You could try: <Invoke key="R"> or any letter or number I suppose and see if that makes any difference?
Its already:
It does bring up an error, I can't remember it... I've had 2. One where I use
I think that brings up a message saying "no binding for "sound="" or something. I had another within (block or something, and that brought up a different error.
Code: Select all
<Invoke key="T">
Code: Select all
<Invoke key="T">
(sound= "&snBeep")
</Invoke>
- dvlenk6
- Militia Captain
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I don't have any sounds to toy with, but try something like this:All of the sounds I've seen are inside of tags, instead of xml commands.
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<Invoke key="T" sound="&snBeep">
...
</Invoke>
I think the use of "Invoke" requires an executable function to call on.
Could also try setting it up as an effect and then try the invoke:
Could also try setting it up as an effect and then try the invoke:
Code: Select all
<Effect UNID="&efBeep;"
sound="&snBeep;"
>