I've just finished playing Transcendence and I loved the game. It's has one of those playing styles that works perfectly for someone who hasn't got a lot of time to play games
The graphics for the game are also brilliant. They are some of the nicest 2D images for a space game that I've seen in a long time. Kudos go to everyone who made these!
now: go deeper into the Universe http://xelerus.de/index.php?s=mods
you will find a great deal of wonderful and curious things waiting for you.
Create a Folder named " Extensions" unpack the goodies into this folder and load your game :
( Im not one of them " Great Minds ", Iam just a shipwrecked pilgrim selling scrap )
Mind the version Numbers on the Download: extensions are made for specific version testing numbers.
Some will not work in the "higher" numbers.
But if , I assume, you are playing the Official version: there are PLENTY of toys for that!!
I never have a boring game : even without the extras.
And even after I tried to make stuff for the game: it does not change anything: the game still kicks my tail with it's awesome behavior.
( every game IS different )
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
Actually, only one person made the Vanilla graphics and coded everything, George Moromisato. All credit belongs to him. The modding community is very much in debt to him for creating such an awesome game!
RPC wrote:Actually, only one person made the Vanilla graphics and coded everything, George Moromisato. All credit belongs to him. The modding community is very much in debt to him for creating such an awesome game!
LOL, I totally spaced that part I meant to say that too but got hung up on trying to be vague but helpful about the extras
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I actually "cheated" a little while playing vanilla Transcendence 1.01 by downloading and installing a mod for mining.
During play I found shooting asteroids at random in the vain hope of hitting ore to be very tiresome. After installing one of the mining mods it became MUCH more enjoyable. Even with the mod it still took time to mine ore, so I don't think it takes away from the balance at all. But having to blindly shoot asteroids for ore is not a really good design decision in terms of gameplay.
The bits of Transcendence I liked the most were the simple, easy to use interface, the clean graphics, and building up the ship's equipment.
On the downside, the story is a bit uninspiring and there isn't a lot of substance in terms of RPG elements. But it's a 2D shooter so expecting indepth characters is not really a reasonable expectation
Well I enjoy building a character whose stats grow as you play. In Transcendence your ship acts as your avatar but you don't really have personal attributes like skills. All you have are devices you can buy and install.
In terms of storyline I guess I just don't find the whole "reach the galactic core" objective very satisfying. It seems to serve as a basic reason to have to go from one system to the next, but other than that it's not really a storyline.
I've been playing around with my own version of a 2D space game for a couple of months just for fun. I've recently implemented support for Lua scripting as well as being able to leave your ship to walk around special places. I'd mod for Transcendence but I really enjoy C++ and I can't see myself playing with xml files to try and script things.
tscript (as I refer to it) and the xml configuration together make a quite capable engine. There are definitely things that are not possible, but sensible and realistic tickets are always welcome. I do however completely understand the lure of writing your own engine and game on top of it. I do know that george lves the idea of Transcendence being not so much a game, but a universe of adventures, so, if what you enjoy is telling stories, and you can tell it within the confines of the T engine, it is really a lovely tool.
Ah, I remember Lisp and Prolog at univeristy. Simple AI programs were the only time I've ever seen them used. Personally I prefer Python or Lua if I'm integrating C/C++ with a scripting framework. The mix of xml and Lisp seems to work well for Transendence though.
wombat wrote:Ah, I remember Lisp and Prolog at univeristy. Simple AI programs were the only time I've ever seen them used. Personally I prefer Python or Lua if I'm integrating C/C++ with a scripting framework. The mix of xml and Lisp seems to work well for Transendence though.
I hear ya, are you a swig person? Or do you just include the libraries on your own?
wombat wrote:I hear ya, are you a swig person? Or do you just include the libraries on your own?
I integrate them directly into my own C++ code. There really isn't a lot I need to do to get scripts working with my code, so I've never found a need to wrap the APIs. I implement pretty quick and simple interfaces to the scripts, so using a wrapper would be almost as much work as doing it myself.
The technical side of making a game is generally pretty straightforward. It's the gameplay/fun that I find really hard to get working. Trancendence has accomplished this pretty well. While it has a areas it could improve on the overall experience is a fun one.
wombat wrote:I hear ya, are you a swig person? Or do you just include the libraries on your own?
I integrate them directly into my own C++ code. There really isn't a lot I need to do to get scripts working with my code, so I've never found a need to wrap the APIs. I implement pretty quick and simple interfaces to the scripts, so using a wrapper would be almost as much work as doing it myself.
The technical side of making a game is generally pretty straightforward. It's the gameplay/fun that I find really hard to get working. Trancendence has accomplished this pretty well. While it has a areas it could improve on the overall experience is a fun one.
Ah pretty cool, I tinkered with swig a bit, makes life easier somewhat to just have a single api. If you ever want, stop by the irc channel, we are always friendly there. Got quite a few people who nibble on code.