Here are some samples:
Corporate cruiser (Unfiinshed texture job)
Glamour close-up (never mind the hole on the first window row, minor import mishap):

More-or-less acurate game-sized render: (60 rotations)

Luminous assembler: (incorrect textures since george forgot to ship the pack with a few of them, but I think we can staple them later on)

I'm looking for input on the following regards:
The lighting rig: is it good? what could be improved?
Render sizes: Since I'll be re-making all art assets, should perhaps stuff be upscaled for more graphical beauty? This would need a re-tuning of the game in several regards though.