combatStyle help

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Song
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How many possibilities with the vanilla AI are there for "combatStyle"? And what are they and what does each one do?

I have an attack ship on the drawing board...it has heavier frontal armor, and a very heavy forward-facing weapons loadout, which varies between about 2-3 different configurations...I need to be able to vary the tactics of the ship based on that weapons loadout (some will need to stand at a range and blast, other will need to charge the target) in order to really make the most out of it.
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Drako Slyith
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The combat styles I know about are:
Standoff- ships keep a distance away, fly around in a big circle and keep shooting.
Chase- ships will always try to keep their nose pointed at the target and keep shooting. (ferian warriors use it)
flyby- ships will fly directly at you and try to overtake you, then they will turn around and keep shooting until they drift far enough away, when they repeat it.
NoRetreat-Haven't used it, but the wiki says it keeps them from running away when their shields fall.
and there's the default, where they just orbit the target and shoot, similar to standoff, but at shorter range.
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Song
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Drako Slyith wrote:The combat styles I know about are:
Standoff- ships keep a distance away, fly around in a big circle and keep shooting.
Chase- ships will always try to keep their nose pointed at the target and keep shooting. (ferian warriors use it)
flyby- ships will fly directly at you and try to overtake you, then they will turn around and keep shooting until they drift far enough away, when they repeat it.
NoRetreat-Haven't used it, but the wiki says it keeps them from running away when their shields fall.
and there's the default, where they just orbit the target and shoot, similar to standoff, but at shorter range.
Cheers! This lets me get the Build 1 AAC working properly. :)
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