I'm trying to redirect the stock sound effects to new .WAVs to give the game some variety. So far, failure. I have to be missing something simple. Here's the entire XML:
This produces an error "Unknown design element". If I remove the <sounds> tags, then I get no error message but the mod has no effect at all - the game uses the stock sounds instead. Naming the new WAVs to match the originals (dropping the "x") has no effect. What am I not seeing?
Vaiyo A-O
A Home Va Ya Ray
Vaiyo A-Rah
Jerhume Brunnen G
I do not understand why you had to change from the original format.
your original worked without a problem . but If you use generic images for weapons or devices it affects : hopefully George leaves enough of those in the versions that we can cross versions with some fun things like sound changes . would be nice to know your drone died BEFORE you try to call it back to decoy the hostile. something nice like a paper shredder..( just joking ).
but If the original format worked: stick with it: but so long as the versions carry image names that are not used in other versions : its just write write write......
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
i would also use version="1.0" but thats just me
the best way imo to overwrite vanilla stuff is to use its original unid
and i think that the <sounds> tag can only be used in the tdb (but dont quote me)
also what is shanej talking about?
"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
ShaneJ - This is an addition to my original sounds mod, not a replacement. I found that with my original sounds mod, vanilla weapons used my new sounds but weapons from other mods (including my own New Weapons mod) used the stock Transcendence sounds, which I think are too plain / blah / generic / hollow. So, I figured if I could redirect the original sounds to use new WAVs, then I could get every item in the game to have a new (hopefully improved) sound.
Vaiyo A-O
A Home Va Ya Ray
Vaiyo A-Rah
Jerhume Brunnen G
I verified that the filenames in the XML match the actual WAV names. The sound format is stereo, 44khz. Stock sounds are mono, 22khz, but other mods with stereo 44khz sounds work OK.
Because they're in the transcendence.xml, I didn't think use of the stock sounds could be hardcoded. RPC may be right.
Vaiyo A-O
A Home Va Ya Ray
Vaiyo A-Rah
Jerhume Brunnen G
As far as the path, it shouldn't make a difference. The WAVs are in the same folder as the "NewStockSounds.xml" file. Transcendence.xml specifies a folder, but it does it in the <sounds> </sounds> section, which caused an error message when I tried to replicate it.
Vaiyo A-O
A Home Va Ya Ray
Vaiyo A-Rah
Jerhume Brunnen G
That does seem odd. It looks right to me. Are you sure the wav files are being loaded correctly? I think there are some limitations regarding the format... not sure though.