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<Weapon
type= "beam"
minFireArc= "351"
maxFireArc= "9"
directional= "true"
damage= "particle:6d8; WMD2"
fireRate= "3"
lifetime= "40"
powerUse= "400"
counter= "capacitor"
counterActivate= "-5"
counterUpdate= "2"
counterUpdateRate= "6"
sound= "&snLaserCannon;"
>
<Configuration
aimTolerance="5"
alternating= "true"
repeating= "1"
>
<Shot posAngle="25" posRadius="6" angle="0"/>
<Shot posAngle="335" posRadius="6" angle="0"/>
</Configuration>
<Effect>
<Beam
beamType= "heavyblaster"
primaryColor= "0xe6, 0xff, 0x6f"
secondaryColor= "0xff, 0x8c, 0x00"
intensity= "7"
/>
</Effect>
</Weapon>



This makes no sense when comparing the powerUse and DPS (damage per second) of the Ares Lightning cannon with that of the Lightning turret. The powerUse of the Lightning turret is 100 mw, which is less than three times the 35 mw powerUse of the Lightning cannon. Yet the DPS of the Lightning turret is 320, almost five and a half times the 59 DPS of the Lightning cannon.

Which brings me back to my question: I there any way I can make my weapon draw full power while the capacitor is charging (the way that a Transpace Jumpdrive does)?
When examining the xml for the Jumpdrive, I found this:
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<MiscellaneousDevice
powerUse= "100"
capacitorPowerUse= "900"
powerToActivate= "1000000"
/>
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capacitorPowerUse= "400"
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powerUse= "400"
Then I tried replacing...
Code: Select all
powerUse= "400"
Code: Select all
capacitorPowerUse= "400"

I've searched the forums, the wiki, and xelerus, reading everything (perhaps I should say what little) I can find on the topic, and am out of ideas.
Any help you can offer will be most sincerely appreciated.