In 1.06, it was possible to have a space between the damage type, and the damage value+ attributes (eg: "antimatter: 8d20; momentum3; WMD5;")
In 1,07 this will invariably cause the game to fail to start. The same code above HAS to be "antimatter:8d20; momentum3; WMD5;" in order to start the game. While this only happens when a mistake is made in the coding, it is an annoying change (I'm rather prone to adding these spaces by accident, as it's a fairly easy mistake to make, and previously made no difference at all and I bet there's other mods out there that have this).
1.07 not as forgiving in damage coding
-
- Developer
- Posts: 2997
- Joined: Thu Jul 24, 2003 9:53 pm
- Contact:
I agree--it is annoying. I think I can fix that.
-
- Developer
- Posts: 2997
- Joined: Thu Jul 24, 2003 9:53 pm
- Contact:
Edit: I've fixed it. I'll put out a 1.07a in a few days, so keep those bug reports coming.george moromisato wrote:I agree--it is annoying. I think I can fix that.
Thanks!
- Star Weaver
- Militia Commander
- Posts: 311
- Joined: Sun Nov 07, 2010 10:20 pm
- Location: . . . between the stars and the warm black sky . . .