Checking Damage type

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RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Is there a way to check the damage type of a weapon? It would be nice if Visible Damage could have an interesting hit effect for different damage types, as per a comment made by Christian on Xelerus.
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sdw195
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adamagetype i think, is a variable in some event
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digdug
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itmGetDamageType and objGetDamageType
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