You can add an _ (underscore) or a . (period) to the start of a mod xml or folder and then it wont loaddurbanator wrote:how about implementing some interface for selecting which mods to add from the extensions folder from within the game itself? i dont know how doable this is, but its a pain when you have say ~15 mods (special mention to rpc's challenge) and there is a duplicate extension error..
i think it might be a simple tweak that would be of great help to modders and the general non modding public that like to have multiple extensions running.. maybe something like a windows "open file..." dialog box with multiple selection?
what do you guys think?
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- alterecco
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didnt know that
i manually moved each extension one by one to the folder and tested to see if the game would run..
everything except the sung adventure extension works from rpc's challenge.. im yet to try and survive for more than 30 mins
thanks
i manually moved each extension one by one to the folder and tested to see if the game would run..
everything except the sung adventure extension works from rpc's challenge.. im yet to try and survive for more than 30 mins
thanks
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....and once again I wish to insist Raisermesser Smart Cannon rounds be customized by the Tinkers into something (like a smart MAG's I guess) useful.
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.....talk without speaking......
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Some way of controlling fast ships better, I always stick to omni weapons just because it's so hard to hit anything small with usual weapons.
Also I think I read that you were going to implement something very similar in either 1.1 or 2.0 but what about upgradable ships?
for example an EI500 could be upgraded to one of the larger EI class transports, which would allow more cargo space, but possibly lower speed?
same could go for the other ships
Also I think I read that you were going to implement something very similar in either 1.1 or 2.0 but what about upgradable ships?
for example an EI500 could be upgraded to one of the larger EI class transports, which would allow more cargo space, but possibly lower speed?
same could go for the other ships
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PM's playership drones mod is somewhat like that- you can upgrade and swap ships by buying them from docks.
Otherwise, shipchanging is not implemented for Vanilla just yet.
Otherwise, shipchanging is not implemented for Vanilla just yet.
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yet:)
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
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Happy Nu Year Shane and RPC! Happy Nu Year to all of yah!!!!!
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weak armors could provide extra functionality:
half as strong, but gives an extra device slot
less resistance to certain damage types, but gives shield a recharge rate bonus or something
(might provide an incentive to make people consider using all the types of armor no one usually uses: like omsk armor made into the rule, and not the exception)
armor/shield resistances could be made dependent on remaining HP, making different material behaviors possible
ceramic behavior: very high resistances to start out with, but which fall quickly to zero as HP falls
metallic behavior: medium resistances to start out with, which trend downward slowly as HP falls but persist until the armor fails
elastic behavior: relatively low resistances which remain constant or even trend up a little as HP falls
also luminous shields could switch from one resistance to another as they get damaged; that could be deadly, if you forget to switch weapons on occasion
And maybe more than one shield could be used at a time? the HP, regeneration rates, resistances, AND power usages (times some # as a penalty) could add. That way, power supply would be the limiting factor.
half as strong, but gives an extra device slot
less resistance to certain damage types, but gives shield a recharge rate bonus or something
(might provide an incentive to make people consider using all the types of armor no one usually uses: like omsk armor made into the rule, and not the exception)
armor/shield resistances could be made dependent on remaining HP, making different material behaviors possible
ceramic behavior: very high resistances to start out with, but which fall quickly to zero as HP falls
metallic behavior: medium resistances to start out with, which trend downward slowly as HP falls but persist until the armor fails
elastic behavior: relatively low resistances which remain constant or even trend up a little as HP falls
also luminous shields could switch from one resistance to another as they get damaged; that could be deadly, if you forget to switch weapons on occasion
And maybe more than one shield could be used at a time? the HP, regeneration rates, resistances, AND power usages (times some # as a penalty) could add. That way, power supply would be the limiting factor.
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That could be done manually with the targeting rom, but I think that it's also possible to (hackishly) mod in the names of all the ships in descending order based on distance (and maybe by color if T allows it?). I'll be thinking about it this week.Empty wrote:I would like to see a list of targets in scanner range, right below the scanner, just to determine the current situation rather then approaching until in firing range of the massive blob of red dots. What Yama posted is really, really good, imo.
Best regards
Tutorial List on the Wiki and Installing Mods
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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your talking about an advanced LRS activated by the presence of a targeting rom install.RPC wrote: That could be done manually with the targeting rom, but I think that it's also possible to (hackishly) mod in the names of all the ships in descending order based on distance (and maybe by color if T allows it?). I'll be thinking about it this week.
but i saw the advanced lrs ... kind of " much " in my opinion,
but i am sure it can "be made smaller" to fit on most ships.. and less " busy " ( i found it distracting )
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
-More than one different weapon shooting at same time...Like "Freelancer"(PC-Game)...
-Battle Arena-Online, so players can challenge other players, starting with 0 Creditis, and winning credits when you defeat someone, and when the player is destroy keep the ship but lose the credit..."We" could use Hamachi to play as Lan
-Battle Arena-Online, so players can challenge other players, starting with 0 Creditis, and winning credits when you defeat someone, and when the player is destroy keep the ship but lose the credit..."We" could use Hamachi to play as Lan
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could you try to give us a little bit more on this? it is possible to order the ship to dock anyplace you want in a system :onyhow wrote:Some kind of simple station target selection with stations in your view without the need for targetting ROM...this is to ensure that you can dock with desired station...
I am thinking that your suggesting the Range of the Docking select anything friendly until the targeting computer is installed
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
Just give the targeting program for free like autopilot -- it is just as critical.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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The difference is that the Autopilot doesn't augment the player's ability to find, kill, or loot anything. The autopilot really just keeps people from complaining that it takes too long to fly across the system. The targeting ROM is an enhancement, the autopilot is not.PM wrote:Just give the targeting program for free like autopilot -- it is just as critical.
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