Targeting Device: can be more user-friendly

Post ideas & suggestions you have pertaining to the game here.
Post Reply
User avatar
WillyTheSquid
Militia Lieutenant
Militia Lieutenant
Posts: 195
Joined: Wed Jan 18, 2012 4:32 pm
Location: Rotterdam, The Netherlands

Can't play without it, but two things:

1. It's killing me that I can only cycle forward through targets. Would love for a key that cycled backwards through previously selected targets. Maybe backspace? Could be used for both friendly and enemy targets, depending on whether you hit 'T' or 'F' before pressing 'back'.

2. A separate key for targeting wrecks/crates/friendly stations. With CSC mission wingmen/Autons in play, I need to be able to quickly gauge their remaining armor and shield levels.

Because this is how it currently works: pressing 'F' a couple of times during a CSC mission:
Ares Sandstorm wreck, Ares Sandstorm wreck, Ares Sandstorm wreck, Ferian miner wreck, abandoned cargo crate, mined ore, Ferian miner wreck, Ferian miner wreck, Ferian miner wreck, Britannia, Britannia wreck...
...then it suddenly cycles to a weapons dealer 600 light-seconds away. While I'm trying to keep track of whether my wingmen/Autons are holding up. Complete chaos. There is no reason a sufficiently advanced targeting device should be unable to distinguish between wrecks/crates and active friendlies, when my map and radar can do that very thing.

Small changes, huge increase in player control.
Image

“Normal people believe that if it ain't broke, don't fix it. (Modders) believe that if it ain't broke, it doesn't have enough features yet.” -Scott Adams

Resident mod-cobbler-together, freakspawn-fixer-upper & musical eclectro-ecumenologist.
If you love something, tweak it and twist it. Keep bending it until it breaks. Rip it apart, remix it, rebuild it. Kill your darlings and stitch them together again.

JOIN US ON IRC. IT KICKS ASS. JOIN THE HIVE MIND.
Place cursor on link. Click link. Never look back.
User avatar
alterecco
Fleet Officer
Fleet Officer
Posts: 1658
Joined: Wed Jan 14, 2009 3:08 am
Location: Previously enslaved by the Iocrym

WillyTheSquid wrote: 1. It's killing me that I can only cycle forward through targets. Would love for a key that cycled backwards through previously selected targets. Maybe backspace? Could be used for both friendly and enemy targets, depending on whether you hit 'T' or 'F' before pressing 'back'.
If you open up settings.xmll you can create your own bindings for TargetPreviousEnemy and TargetPreviousFriendly
Get your own Galactic Omni Device
Get it now. It's free!!
Image
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

What you can do is install my Visible Damage mod on Xelerus. It probably won't work for this playthrough, but will work for your next playthroughs. It gives a visible gauge to see the damage on a ship (w/o using the targeting rom) which is what you need.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
User avatar
WillyTheSquid
Militia Lieutenant
Militia Lieutenant
Posts: 195
Joined: Wed Jan 18, 2012 4:32 pm
Location: Rotterdam, The Netherlands

Thanks to both of you. I had NO idea that the 'previous target cycling' was built-in. :shock:
Image

“Normal people believe that if it ain't broke, don't fix it. (Modders) believe that if it ain't broke, it doesn't have enough features yet.” -Scott Adams

Resident mod-cobbler-together, freakspawn-fixer-upper & musical eclectro-ecumenologist.
If you love something, tweak it and twist it. Keep bending it until it breaks. Rip it apart, remix it, rebuild it. Kill your darlings and stitch them together again.

JOIN US ON IRC. IT KICKS ASS. JOIN THE HIVE MIND.
Place cursor on link. Click link. Never look back.
Post Reply