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RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

This doesn't seem to work:
It's an attempt to force generate a topology through code.
Basically, I get a list of all the gates in a system, choose one, then get the rest of the gates to a bigger list of all ungated gates in the topology. Then I use objGateTo with the ungated gates until there is nothing left in the big list.
There are a couple issues beside it not working well:
1. going through every gate means I go through every node twice :(
2. I can't seem to get past the New Beyond star systems (on the galactic map)-- I wonder if the new map has something to do with it :/

I keep getting this error:

Code: Select all

02/06/2012 21:36:36	Unable to find destination stargate Inbound in destination system.
02/06/2012 21:36:36	Unable to continue due to program error.

program state: OnAnimate
program state: enter stargate, loading destination system
game state: leaving stargate


Please contact [email protected] with a copy of Debug.log and your save file. We are sorry for the inconvenience.

02/06/2012 21:36:37	End logging session
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shanejfilomena
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Posts: 1533
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska
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Code:
02/06/2012 21:36:36 Unable to find destination stargate Inbound in destination system.
"stargate Inbound"

your using regular system generations in a game version that uses a SystemMap instead of Topolgy ( like 1.07a )

you WILL get this because there is no Inbound gate in the "topolgy" of the Nodes : EXCEPT in Huaramarca.

Code: Select all

	<!-- LEVEL I -->

		<Node ID="SE" x="-29" y="-33">
			<System 
					name=			"Eridani"
					level=			"1"
					attributes=		"newBeyond"
					>
				<System UNID="&ssStartonEridani;"/>
			</System>

			<Stargates>
				<Stargate name="Outbound" to="C1:Inbound"/>
				<Stargate name="Debug"	  to="BA:Inbound"	debugOnly="true"/>
			</Stargates>
			
			<MapEffect>
				<Group xOffset="180" yOffset="-120">
					<Text text=				"New Beyond" 
							font=			"Title"
							primaryColor=	"0xff, 0xff, 0xff"
							opacity=		"20"
							/>
				</Group>
			</MapEffect>
		</Node>

		<Node ID="C1" x="27" y="-96">
			<System
					level=			"1"
					attributes=		"newBeyond"
					>
				<Table>
					<System chance="30" name="Groombridge" UNID="&ssEarthSpaceStandard;"/>
					<System chance="40" name="Lalande"	UNID="&ssEarthSpaceRedDwarf;"/>
					<System chance="30" name="5 Indi"		UNID="&ssEarthSpaceAsteroids;"/>
				</Table>
			</System>

			<Stargate name="Outbound" to="C3:Inbound"/>
		</Node>

		<!-- LEVEL II -->

		<Node ID="C3" x="78" y="-140">
			<System
					level=			"2"
					attributes=		"NewBeyond"
					>
				<Table>
					<System chance="25" name="Orgos"		UNID="&ssEarthSpaceStandard;"/>
					<System chance="25" name="Ross 248"	UNID="&ssEarthSpaceRedDwarf;"/>
					<System chance="25" name="Cairn"		UNID="&ssEarthSpaceAsteroids;"/>
					<System chance="25" name="Ras Alhague" UNID="&ssEarthSpaceDesert;"/>
				</Table>
			</System>

			<Stargate Name="Outbound" to="C3A:Inbound"/>
		</Node>
We learned a way of doing things but they changed without the manual being Pre-Made :(
I did not understand how to get around the SystemMap so I defaulted to Adventures using a topology i understand.
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
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