Ticket #471

Freeform discussion about anything related to modding Transcendence.
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sdw195
Militia Captain
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adding an aArmorSeg to <onDamage>
http://wiki.neurohack.com/transcendence/trac/ticket/471 "fixed" in 1.04
apparently it was fixed in 1.04, i just tired

Code: Select all

<ondamage>
(block nil
	(dbgoutput aArmorSeg )

)
</ondamage>

and got No binding for symbol [aArmorSeg]
am i using the wrong variable, or is it not quite fixed?
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shanejfilomena
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sdw195 wrote:adding an aArmorSeg to <onDamage>
http://wiki.neurohack.com/transcendence/trac/ticket/471 "fixed" in 1.04
apparently it was fixed in 1.04, i just tired

Code: Select all

<ondamage>
(block nil
	(dbgoutput aArmorSeg )

)
</ondamage>

and got No binding for symbol [aArmorSeg]
am i using the wrong variable, or is it not quite fixed?
I think I was seeing the same thing your talking about but not in the same way :
I had OnDamage in an Order for traffic to respond to attacks but in some versions the Order was ignored so I had to use OnAttacked :
I like OnDamage because it caused less fighting in the traffic lanes then OnAttacked
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
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