POST IT PEOPLE!

Yeah, I think exploding, irradiating or ionizing cargo containers would make much more sense and would be harder to prevent.PM wrote:For me, the tandem of jettisoning all of my cargo, open sealed crate, undock, then reclaim cargo.
They are a newbie trap. Once the player knows how to avoid the effects (as described above), he can always escape item destruction. For this reason, the acid test effects should be changed or removed altogether.
Yeah, I agree with this. Jettisoning all your stuff is tedious and boring, and as someone in chat mentioned, they managed to screw up the keyboarding and somehow lose something important anyway. It's like Fake Difficulty that isn't even difficult.PM wrote:For me, the tandem of jettisoning all of my cargo, open sealed crate, undock, then reclaim cargo.
They are a newbie trap. Once the player knows how to avoid the effects (as described above), he can always escape item destruction. For this reason, the acid test effects should be changed or removed altogether.
Let's be specific- it's an industrial solvent, not necessarily an acid. When an acid "dissolves" something, it's a result of a chemical reaction between the acid and the substance being dissolved, creating new molecules. When a substance dissolves in a solvent, the primary mechanism is different usually does not involve irreversible chemical changes. Solvents are also used in some irreversible chemical reactions but the mechanism is usually not acid-base complexation. The most common industrial solvent is water.Star Weaver wrote:PM wrote: I'm also not sure how the acid can damage ANY item in the game, but at the same time leaves MOST of your stuff untouched AND can't damage the inside of your ship at all.
That's not a terrible idea, though it really shouldn't affect an entire stack regardless of size like I think it currently does. I was also thinking that a less annoying happening would be something that destroyed say, 2d6 individual items, though I was thinking of suggesting that it could only get to trade goods and ore (maybe the cargo securment for those isn't as good) to reduce thet AARGH factor.Watch TV, Do Nothing wrote: The mechanism through which the solvent damages items might be thought of as contamination rather than liquefaction. There are a lot of industrial solvents that are hazardous in multiple ways; for example, pyridine is noxious-smelling and -tasting, harmful to health, highly flammable and dissolves most hydrocarbons. You would want to get rid of a ton of ore that had been contaminated with pyridine just as surely as you would a laser cannon; no processor would buy ore that was contaminated like that.
VERY GOOD POINT.Ttech wrote:To resolve this, have fun, I usually take a cargo container and put extra fuel into the thing to make it do some fireworks.