As a first mod, I wanted to build a weapon/reactor/shield that can be overclocked IE by ing it, you can achieve a stronger effect.
Solon Deflector Mk II - A shield that can emit an EMP shockwave when sed. However, it consumes all your shield HP. The power of this shockwave is dependent upon the shield HP lost (I need to check if this statement is possible ).
Lazarus Vacuum Re-deflector - A shield that has REALLY high power consumption. [My plan is 2 GW] (it's a Lazarus, duh.), but with REALLY high regen, and mostly +900% Plasma +900% EMP +900% Thermo +900% Blast -100% Kinetic -10% Dark Acid, 0% Plasma, 0% EMP, 0% Thermo, 0% Laser. Reflects plasma, EMP, and Thermo dmg too (though I'm not sure if that is EVEN possible.) Well, if it isn't I'll proably just go with Particle, EMP, and Laser Reflect. Here's the catch, if you se its special ability, (500 MW to activate; consumes all shield HP) it will SLINGSHOT you backward then forward(like an inward vacuum/dark hole) around 1 second. (My plan is to make the acceleration of the ship around -5000 then 5000 after that for 1 second.) Of course on the event that it's impossible to script, I'll have to revert to warping the ship backwards.
Heliotrope Solar Shield - A shield to be used by some Heliotrope Destroyers (or whatever those large ships are called), it recharges the reactor by the equivalent of 20 Solar Armor. (yayfreerefuel!?) Here's the catch. It's only 1 HP, has chance to get ionized when you're AT the sun (not sure how to do this either), and you have to charge it beside the sun to be even useful. (Can become around 420 HP max.) It has +350% Laser, +200% Particle, -100% Blast/Thermo, +10% EMP, -10% Plasma... Did I mention? No free fuel while charging!
Dominominna Shield - A shield for joking purposes....no really. (I'll leave the meaning of Dominominna to you ) will turn all non-mission ships in the entire solar system into enemies, and will target you. Ferian Colonies will summon 20 Ferian Warriors. DO. NOT. USE. WITH. DYNAMIC. SYSTEMS! Otherwise essentially the same as a Class III deflector. Best used with Oracus' HARASS Power.
Shuriken Alpha Blaster [6 hp; 10 hits/sec]
- When [W] is activated, its hp dmg becomes 20 hp, and its speed becomes 15 hits/sec. It becomes omni-directional as well. However, this only lasts for 1 minute. After that, it reverts back and becomes ionized.
Dvalin's P3IoThe Blaster [20 hp; 4 hp / sec]
- [W] switches the projectile/type to Plasma, Positron, Particle, Ion, and Thermo, respectively. Has a chance (10%) to get ionized.
Hyperion II Reactor [2 GW]
The Ringers tried reverse-engineering the 5 GW Icroym Reactor and made a cheap copy.
Hyperion II-B Reactor [2.5 GW]
The Ares copied the Hyperion II and added overclocking technology, courtesy of the Teratrons.
Overclocking ([D]?) will temporarily increase the Reactor's Max Power to 3 GW (if +Enchanced to 4 GW) for 10 minutes, but will most likely damage the ship by around 1 10 - 50 HP.
Looks interesting...
...If I remember well, there is a shield on the game than do that an "overclock", I just don't remember the name, is an Alien device-shield, have power-levels, each level use a different power-level...
Having a 2GW device is really impractical. I can't think of a vanilla reactor that would be able to power that and still have energy left for something else
Matix's Revolutionary Repair Items! Get it here ! Stronger Centauri! Download it here Matix's Weapon Pack!: Find it here! Preview: Momentum Cannons! Get it here!
IRC (Love it! ):
[10:54] * matix pokes Guest33555
[10:55] * matix thinks its dead....
[10:55] * Katami shoots Guest33555 in the foot
[10:55] <matix> O.o
[10:55] <Hatsya> don't worry, it's a water gun
It happens all the time for me (usually due to using around 10 Patch Spiders...)
Anyway, I'm also learning OOP C++ the same time, so I hope I can actually have the time to finish it, although it seems easy enough.. (tscript LOOKS simple, after all) of course it does not mean that the coding itself will be easy...
I'll get a beta working by the end of the month (my goal)