Did some tweaking of the ship sizes again as well as adding a ton of new ships. Due to the number of new ships, I've started dividing them up into their respective factions. Today I am sharing the size comparison pic for the Galactic Empire. The Imperator, which was previously 320 pixels long has been reduced to 250 and the other large ships were reduced accordingly. The Empire has also received 3 new star destroyers - the Allegiance, Bellator, and Assertor, as well as a Sith Corvette and Sith Fighter (neither of which I can find specific names for...the corvette I believe is a fan creation and not actually a canon ship...I'm still in the process of hunting down its origin). I've also
slightly increased the size of the fighters (the TIE Fighter for example was 7x7 pixels but is now 10x10). The new size comparison pic shows each ships length in pixels (not width/wingspan). The Assertor is 350 pixels and I've decided this will be my upper limit for ship size. The only ship that will seem larger is the Borg Cube which, being a cube, will of course be 350 long and 350 wide. I'm probably going to remake the TIE Defender. It just doesn't look right to me. And I'm still not happy with the Victory, Immobilizer 418, and Ardent. If anyone seeing this can find better top-down images for those ships, I'd appreciate it. I also wouldn't mind a clearer version of the Imperator.
As for what else I've been up to, since this is an adventure mod and will be modifying a great deal of vanilla content, I've integrated several other mods (which I consider essential) that would otherwise be incompatible with my mod. So far I've integrated Weapons Extended (which took a very long time

), Cargo Summary, Named Ore, Dynamic Sovereigns, Detailed Ship Config, and AI Ships Follow Playership Through Gates (longest mod title ever?

). I've also integrated Captain's Log, though I'm having a little trouble with that one, probably due it being made for an older version (I'm using 1.08fa currently). And I integrated the Light Carrier Playership mod, though I have modified it considerably for use with all of the different fighters I'm adding. I'm also working on a new fighter/hangar system which will use the Light Carrier Playership code as a base, but fighters will be launched from a new dockscreen accessed from the Ship Interior. When the hangar is installed, the player's ship will have a maximum number of fighters based on the type of hangar installed. A probe launch bay will only be able to launch probes. Shuttle bays will give the ship a maximum of 1 fighter (for game purposes the term "fighter" will include scouts, small shuttles, and of course fighters...probes are essentially missiles so they will not count against maximum fighters). A Fighter Bay will increase the maximum fighters by 3 as well as allow the launching of "wings" (1 lead fighter and 2 escorts). Current Fighters will be a variable to keep track of how many fighters the player currently has. I don't have it all worked out just yet, so I won't say much more about it. I will however say that ship hull blueprints will not be researched but will be found amid the wrecks of ships, stations, and when I get around to doing the dockable planets again, blueprints may be found in ruins. Research will probably be one of the last things I work on, because it is going to be terribly complicated.
