I'm going to create a mod, that comes with several Adventure Extensions inside -- each one can be chosen manually from the New Game menu, each one gives the player a choice of three unique ships, and each one starts the player in a chain of four unique systems, that eventually drops the player back into Rigel Aurelius, where the player can continue forward, or backtrack to Eridani etc.
But poking around a bit, I'm confused as hell with all the <SystemMap> stuff, and I don't know where <SystemTopology> vanished to.
Obviously I need to import nearly all of the base game's topology, but I don't know what file to be copying that stuff from...
![Shocked :shock:](./images/smilies/icon_eek.gif)
Plus I need to create my own <Node>'s, for my unique systems. I just need a few pointers on how to get the ball rolling here, but the XML is confusing and really poorly commented. (sorry George!
![Razz :P](./images/smilies/icon_razz.gif)
Thanks in advance guys!