1.08l
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
I'm pretty sure those defense turrets were actually for the fleet rally point, not for the europa wreck, but they do happen to spawn near to eachother.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
If you had quoted the original post back on page 1 some confusion in IRC would've been avoided.Wolfy wrote:I'm pretty sure those defense turrets were actually for the fleet rally point, not for the europa wreck, but they do happen to spawn near to eachother.

- Cygnus.X1
- Militia Lieutenant
- Posts: 245
- Joined: Sun Feb 24, 2008 6:21 pm
- Location: Elysium Fields... I mean System
- Contact:
Transdata 2.7 appears to be incompatible with Trans ver 1.08l
I just wanted to make my own attribute list
Note: I renamed my extension folder just to make sure it wasn't me...
I just wanted to make my own attribute list

Code: Select all
E:\Trans108l>Transdata /?
TransData 2.7
Copyright (c) 2001-2012 by Kronosaur Productions, LLC. All Rights Reserved.
/attributelist List of attributes used by types.
/decompile Extracts resources from .tdb (overwrites existing).
/itemtable Item table.
/encountersim Simulate an attack on the station.
/encountertable Encounter table.
/run Run a TransLisp command.
/shipimage Generates image of a specific ship class.
/shipimages Generates images of ship classes.
/shiptable Ship class information.
/simtables Generate tables for sim counts.
/snapshot Generates a snapshot of the given object.
/stationfrequency Table of station types by level.
/stats Shows a list of basic stats.
/stdarmor Shows stats about standard armors.
/stdshield Shows stats about standard shields.
/systemlabels Generate counts for all labels.
E:\Trans108l>Transdata /attributelist
TransData 2.7
Copyright (c) 2001-2012 by Kronosaur Productions, LLC. All Rights Reserved.
Loading...
Transcendence: Unknown design element: <MissionType>
E:\Trans108l>Transdata /itemtable
TransData 2.7
Copyright (c) 2001-2012 by Kronosaur Productions, LLC. All Rights Reserved.
Loading...
Transcendence: Unknown design element: <MissionType>
E:\Trans108l>Transdata /systemlabels
TransData 2.7
Copyright (c) 2001-2012 by Kronosaur Productions, LLC. All Rights Reserved.
Loading...
Transcendence: Unknown design element: <MissionType>
- Cygnus.X1
- Militia Lieutenant
- Posts: 245
- Joined: Sun Feb 24, 2008 6:21 pm
- Location: Elysium Fields... I mean System
- Contact:
ARGH! wherewherewheredigdug wrote:Cygnus.X1,
Latest Transdata is 2.7b

(moments later)
found it by logical extension...
http://www.neurohack.com/downloads/TransData27b.zip
gotit, thanksmuch, testing

- Cygnus.X1
- Militia Lieutenant
- Posts: 245
- Joined: Sun Feb 24, 2008 6:21 pm
- Location: Elysium Fields... I mean System
- Contact:
So, yes, Transdata 2.7b works with Trans 1.08l 
But, that wasn't what I needed after all
http://xelerus.de/index.php?s=mod&id=57
Does anybody know how "Betel" was generating the element lists he used to make?

But, that wasn't what I needed after all

http://xelerus.de/index.php?s=mod&id=57
Does anybody know how "Betel" was generating the element lists he used to make?
- WillyTheSquid
- Militia Lieutenant
- Posts: 195
- Joined: Wed Jan 18, 2012 4:32 pm
- Location: Rotterdam, The Netherlands
Yeah, I just lost my best PLAYTHROUGH EVER thanks to savegame corruption. I thought this idiocy was done with 1.08f(a), but here we go again. Saved in the Zhang Li system, then tried to reload and it won't continue my game. Keeps showing the orange circle. Last time this happened I gave up on playing entirely for 2 months.
Debug.log (3.9MB): https://dl.dropbox.com/u/66451700/Debug.log
Savegame (16.9MB): https://dl.dropbox.com/u/66451700/Willy ... 4.sav?dl=1
I'm mightily pissed off right now. Time to start the kackin' savescumming >:(
Debug.log (3.9MB): https://dl.dropbox.com/u/66451700/Debug.log
Savegame (16.9MB): https://dl.dropbox.com/u/66451700/Willy ... 4.sav?dl=1
I'm mightily pissed off right now. Time to start the kackin' savescumming >:(

“Normal people believe that if it ain't broke, don't fix it. (Modders) believe that if it ain't broke, it doesn't have enough features yet.” -Scott Adams
Resident mod-cobbler-together, freakspawn-fixer-upper & musical eclectro-ecumenologist.
If you love something, tweak it and twist it. Keep bending it until it breaks. Rip it apart, remix it, rebuild it. Kill your darlings and stitch them together again.
JOIN US ON IRC. IT KICKS ASS. JOIN THE HIVE MIND.
Place cursor on link. Click link. Never look back.