Besides ship and station modifications I have changed some encounter tables to have more ships, ships like the corsair, hornet and zulu now come in larger numbers and if your not careful you might find yourself getting "wolfpacked" by these ships. This mod was created in version 1.2a1 and so should be compatible with most versions of transcendence, any other mod that overwrites large amounts of ships/stations most likely will not be compatible with this mod.
Note: For those that viewed my post in the "question about the penitents" topic I have added that mod to this one.
Some of the changes in AMDU
Corsair: FireRateAdj reduced from 40 to 35, now has light titanium plate doubling its endurance.
Viking: FireRateAdj reduced from 50 to 45.
Hornet: FireRateAdj reduced from 30 to 25.
EAS: FireRateAdj reduced from 40 to 30, has a chance to generate with a dual laser cannon.
Oromo: Now has some weapon variety, has a chance to generate with a dual recoilless cannon or a partisan cannon.
Phobos: Main cannon now fires in an arc. (I'm joking!, phobies are deadly enough as it is!

Rogue fleet settlements now have a small chance to generate a britannia gunship.
The iocrym have one new deadly new weapon, the quantumsphere disintegrator (hope I got all that right) orbs have double the hitpoints now and do nearly twice the damage.
Kiloton cannons now have a radius fragment.
There is more that has been changed, but I don't want to spoil the entire mod!
EDIT: Fixed a error in the renegade encounters section that caused the entire mod not to work, the mod will work now, though you will have to re download it.