I've already taken the first turn, and the purpose of this succession is to get people to:
(1) Play Transcendence without commitment (so they can pick up and play at whatever point this succession is at and contribute)
(2) Find bugs in mods
(3) Suggest features for mods
(4) Have fun
I've already died, so we can rule a permadeath conduct out. Drive up the deathcount, guys!
You can sign up here by posting on the threads or by posting on the Transcendence Facebook page.
I've setup the schedule here and added Autohummer on Satuday (PST).
VERSION:
This will be done in 1.2 alpha.
RULES:
The same rules apply from the last succession.
-Each Player will take a turn, which will consist of:
-Exploring (at least) one system. You can go further but please avoid dying, even if it's allowed. Each player is NOT responsible for cleaning out the system.
-can buy one PSD ship (but take care of it, and don't lose other people's ships!)
--------there's a shipyard at Rigel, somebody can use that
* if you don't want to lose somebody else's ship I recommend leaving it near an allied station and mark it on Captain's Log. The only thing is parallax means there's no sitting on anything anymore, so PLEASE be careful with other people's ships.
-the Agauptera is everybody's ship, so if you lose your personal PSD ship you'll have to use the Agauptera.
-players can also upgrade their ship, so you can Trade in.
-If you're lucky enough, find a trading post first and order a shipwright to get a second ship
-post before you take a turn, and you have six (6) hours to complete it before someone else can take a turn in your stead.
-Name the save file as:
Succession3-TurnX[PlayerNameHere]
*Example: Succession3-Turn1[RPC]
-upload the .sav file to this thread and tell us any major events, like losing a ship.
MODS:
-Only tamper with a mod if you want to fix it. No adding cheat mods as well.
-If you tamper with a mod, demonstrate that it works in a test save, and upload:
1. the test save
2. the new mod
in your new post
-that way, we can add it separately to the modpack and fix it
Modlist
Code: Select all
800 New Weapons
Agauptera
Alarm System
Ancora
Angelus
Asteroid Scanner
Banks(sdw)
Bussard Reactors
Cantharid
Captain's Log
Cargo summary
Cestus
Civillian Crafts
Companion Framework
Starlight
Praetorian
Stalwart
Danu
dbg Q-ships
Descendence
Descent
WE5
Doomstar
DraCorpItems
Advanced Repair Droids
Gravity
Neuros Media Player
Test Drive
Utility Items
Visible Damage V2
Dynamic Systems V6
Emergency Escape Beacons
Encounter Expansions
Europa Code
ExAsteroid
Fellow Pilgrims
Gauntlet
Hawking-BMFighter
HDStargates
ICX Overhaul
ID Items
Interceptor
Items 912
Named Ore
New Armors
newIocrym
NEWTS in space
Nighthawk X
NoDockNavBeacon
NoPowers(disabled)
Orbital Space Station
Paper Fleet V2
Patch Spider
Planet Parallax
PSD6
Stelifer Items pack
SI CMS
Slaver 912
SM&M
Starburn Defensive Autons
Tbird
Tesseract Cargo Holds
Mining Pack
Uncharted
Wave Transceiver
Weapons Labs
Rogue Traders Guild
Config Screen
PDMod beta
Repair Device
Salvagers upgrade
System Density
Since we're looking for bugs and suggesting improvements on mods, I've added some code to Dynamic Systems so that it reminds you to save every five (5) minutes game-time. (It will warn you a lot faster if you use autopilot a lot though). This will be great for preventing us from losing too much work, and if a save gets corrupted we can go back to the last player's save.
I accidentally added an experimental utility items in, but it's non-gamebreaking (it's more just text that talks about stuff that isn't implemented yet).
Here's the setup so far: BUGS AND SUGGESTIONS
Bugs found:
(PSD) Renaming ships does not rename a ship
Suggestions for mods:
(Agauptera) If we can make add a special dockscreen to the Agauptera so it has a database of all ships, names, weapons seen on ships, speeds of ships, and gives them a combat rating so if there's a cluster of scary ships and it warns you, that would be freaking awesome.
(Planet Parallax) I've noticed that some of the worlds have a really weird black ring around them, will have to go back and fix those or poke digdug to do it.
*EDIT:
Added some mod rules
Added version
Added Succession Edit #1
Added PSD #6 update
Clarified what to do with the Extensions
LINKS
Succession schedule
Succession Extensions
Succession3-Turn1[RPC]
Succession mod edits:
First install the Succession Extensions.
Then download these edits in order, and replace the files in the Succession Extensions with the edits and updates.
Succession Edit #1
PSD6 Update at 21.03.2013