unfortunately, I play WOW as well :O
While I have yet to pay for it, I know it racks up a nice income per player, even at Walmart Prices.
But my position is to make use of the chat to talk to family in Alaska that play it.
As for it compared to Transcendence ? not as involving in the actual role : you don't FEEL World of Warcraft, or the games by BigPoint either ( I used to play Dark Orbit, Alot. )
Transcendence has what the other games do not : Immersion of the player into the Role they take on.
As for Multi-player servers like the above games : I think the players would NEED TO CHOOSE PROFESSIONS and not just ships ( say a particular ship = 2 abilities: fighter/ freight ("Defensive" fighting ( can assist but gets no glory in a kill ); cargo missions : can only score profits off missions / commerce ) ), fighter / passenger ( defensive fighter ( can assist others but no loot or glory : only yacht missions of something like touring a system, passenger transport/ luxury taxi: ) and of course you have the Ultimate fighter/fighter ( can only score loot off kills, money on that loot ( kind of like the play is now)).
Now : why do I say this ? because in Dark Orbit ( spent thousands on that game ) I had to develop a " style " or go broke playing.
selling items is one thing but HOW YOU GET those items is everything to your ship's integrity, your over-all pocket depth and your Clan ( or raiding parties ).
Now I KNOW George is familiar with Pioneer Alpha : the space dock has a selection of missions available : cargo, passenger, assassination.. and that fits in with our beloved Mission Framework that adds missions to stations ( It is on my desktop, I miss that in my games ).
While, true, it would be expensive to do.....and I do wish George had more of the community handing in work on the engine that he can use and make it easier, cheaper and faster.......well : it's said, so the community can take it how they like and reach out to Our Icon of The Best game EVER to see if they have something worthy of adding into the engine.
I think IF we start with the Professions per ship design, and missions : the rest should fit in easy enough....but I am not a code writer, so "easy" for me is just easy to say : except I know Minecraft code writers whip out things pretty fast if they know what they want.
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..