Realized that creating a tutorial 'adventure' with my native language would be much easier than making 'translation pack'. And I decided to put it off for a while.
Now I`m trying to create 'solar station'. It sells solar panel/armors, etc.
I need some help, though.
*StationType - locationCriteria
It should be located only near the sun of a system. --OuterSpace?
*Trade
It sells specified items like solar panels, armors, modified barrel item, etc. <Trade>-<buy>/<sell> seems to do something... I would experiment with it, but I would appreciate some advices.
*Refueling
Offers refuel in half price. Any way to modify them?
*Device
I want to add a device which increases all solar panel`s efficiency, but installing more than 2 of them won`t give additional benefits. I need to check whether the device is installed of not.
...things like that. I will post more question while developing. Any helps appreciated.
Need help on modding
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<!-- Solar power station -->
<StationType UNID="&stSolarStation;"
name= "Solar power station"
sovereign= "&svCorporate;"
dockScreen= "Main"
abandonedScreen= "&dsAbandonedStation;"
dockingPorts= "8"
canAttack= "true"
multiHull= "true"
armorID= "&itSolarArmor;"
hitPoints= "100"
repairRate= "1"
explosionType= "&vtBlastExplosion2;"
ejectaType= "&vtWreckEjecta;"
attributes= "corporate, corporateCustoms, envAir, envEarth, envFire, envWater, friendly, independent, human, populated"
levelFrequency= "cccuu rv--- ----- ----- -----"
locationCriteria= "+planetary; +innerSystem; -frost; -nebulae; -void"
>
<Names noArticle="true">Solar Station %s</Names>
<Image imageID="&rsStations4;" imageX="0" imageY="0" imageWidth="192" imageHeight="192"/>
<Ships>
<Lookup count="1d2" table="&tbCorpDefenders;"/>
<Lookup count="1d4" table="&tbCommPrivateCrafts;"/>
</Ships>
<Reinforcements minShips="3">
<Table>
<Lookup chance="75" table="&tbCorpDefenders;"/>
<Lookup chance="25" table="&tbCommPrivateCrafts;"/>
</Table>
</Reinforcements>
<Items>
<Item count="8d20" item="&itSolarPanelArray;" />
<Item count="4d20" item="&itSolarArmor;" />
<Item count="4d20" item="&itPhotorepairArmor;" />
</Items>
<Trade currency="credit" max="5000" replenish="250">
<Sell criteria="*NU -Illegal; -ID; -NotForSale;" priceAdj="100"/>
</Trade>
<Events>
<OnDestroy>
(intCorporateOnDestroy)
</OnDestroy>
</Events>
<DockScreens>
<Main>
<Panes>
<Default>
<OnPaneInit>
(scrSetDesc gScreen (cat "Welcome to " (objGetName gSource) ", your most reliable source of starship fuel and a member of the Earth Industries Conglomerate. All our fuel has been produced to the exacting standards required by today's reactors. Please use the terminal to proceed with your transaction."))
</OnPaneInit>
<Actions>
<Action name="Buy items" default="1" key="B">
(scrShowBuyScreen
"*" ; items sold to player
)
</Action>
<Action name="Refuel" key="R">
(block Nil
(intSetCompatibleFuelEx '((&itHeliumAssembly; 50) (&itHelium3FuelRod; 50)))
(scrShowScreen gScreen "&dsRefuel;")
)
</Action>
<Action name="Undock" cancel="1" key="U">
<Exit/>
</Action>
</Actions>
</Default>
</Panes>
</Main>
</DockScreens>
</StationType>
Explained below is what each part does.
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locationCriteria= "+planetary; +innerSystem; -frost; -nebulae; -void"
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<Items>
<Item count="8d20" item="&itSolarPanelArray;" />
<Item count="4d20" item="&itSolarArmor;" />
<Item count="4d20" item="&itPhotorepairArmor;" />
</Items>
As you can see, each individual item has its own tag, with the count= parameter determining how many of that item is available per station. In this case, it's the sum of dice rolls, 8 rolls of a 20-sided dice for Solar Panel Arrays.
You can add or remove items by deleting or copying the corresponding <item> (NOT <items>) tag, just be sure to change the item= parameter to a new itemtype UNID.
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<Trade currency="credit" max="5000" replenish="250">
<Sell criteria="*NU -Illegal; -ID; -NotForSale;" priceAdj="100"/>
</Trade>
priceAdj refers to price adjustment in relative percentage to the base cost.
max= and replenish= are not important in this case, because the station does to need to pay for anything.
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(intSetCompatibleFuelEx '((&itHeliumAssembly; [u]50[/u]) (&itHelium3FuelRod; [u]50[/u])))
Fiction is reality, simplified for mass consumption.
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ