I was just fixing up Dynamic Systems for the succession when I noticed that the Worldship encounter, stXenophobeWorldship, has a station that is counted as svCommonwealth and is populated.
Questions:
Can I get the controllingSovereign information of a station through TLISP?
Why haven't the civilians left the station yet? This is the first instance of a destroyed station having inhabitants.
If the station is destroyed, why does it still count as svCommonwealth? Shouldn't it be counted as neutral, destroyed or independent?
Question: Why are destroyed Commonwealth Stations populated?
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- Fleet Admiral
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independent
it should be basically debris: but things have changed so much .....
what could useful is Hit-points being recognized because if that is the case with a normal station a set up station like the Rogue kidnapping could get affected.....hard to storm into a friendly station and declare everyone at the Bar free to leave.....
it should be basically debris: but things have changed so much .....
what could useful is Hit-points being recognized because if that is the case with a normal station a set up station like the Rogue kidnapping could get affected.....hard to storm into a friendly station and declare everyone at the Bar free to leave.....

Flying Irresponsibly In Eridani......
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I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
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That particular case is supposed to simulate a destroyed Commonwealth station (as if a Xenophobe fleet had destroyed a station in the system).RPC wrote:I was just fixing up Dynamic Systems for the succession when I noticed that the Worldship encounter, stXenophobeWorldship, has a station that is counted as svCommonwealth and is populated.
Questions:
Can I get the controllingSovereign information of a station through TLISP?
Why haven't the civilians left the station yet? This is the first instance of a destroyed station having inhabitants.
If the station is destroyed, why does it still count as svCommonwealth? Shouldn't it be counted as neutral, destroyed or independent?
The "populated" attribute means that the station is designed to be populated.
To test if a station actually has people on it, use either:
1. (objGetProperty theStationObj 'abandoned)
2. (objIsAbandoned theStationObj) [This is deprecated, but still works.]
In sysFindObject you can use the 'A' flag to search for ACTIVE objects (i.e., NOT abandoned). For example, to figure out which stations a freighter should visit, I use:
(sysFindObject Nil "TAF +populated; -occupation; -uncharted;")
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- Fleet Admiral
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- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Ok, thanks for the response George! 

Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.