Succession #5 Game

General discussion about anything related to Transcendence.
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PM
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FourFire wrote:I'd prefer that we don't blow up the BM station if that is possible, and just not taking the slicer fight, we already have shield roms so that shouldn't be an issue (I like to score the "never destroyed friendly stations" conduct, like we are going to try for permadeath conduct)
I agree, but for a different reason. If I get a turn after St. K's, I want that station alive so I can sell Military loot there. I like getting top dollar for excess SN2500 and Koshiba reactors I acquire from blasting loot piñatas later in the game. We can get Slicer later once that BM outlives its usefulness.

Turn 6 and the patch are in the same file at Xelerus.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Okay, updated first post with the patch link + save:
http://xelerus.de/index.php?s=mod&id=1305

Also, added new rule:
The first freighter we get is the party mule, it will be a ship for everybody in the succession and does *not* count towards a player's ship count.
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FourFire
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I've downloaded the save and patch, now to do some Korolov missions and use our Charon shipwrights on the best possible ship...

Edit: I'm sorry for taking so long, revert to the last turn.
Last edited by FourFire on Fri Aug 23, 2013 12:01 pm, edited 1 time in total.
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sun1404
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Since Fourfire has taken this turn, and I have a few works to do, can I have my turn tomorrow instead?
Yes, look at my avatar, I have a wyvera type ship.
Jay2Jay
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I'm thinking.... I'm thinking....

Boom BANG firepowa

Now that that's done, put me in for whatever day you have available next.
PM
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RPC wrote:Also, added new rule:
The first freighter we get is the party mule, it will be a ship for everybody in the succession and does *not* count towards a player's ship count.
The next time I update PSD, I may include another setting that (if enabled) will give a free EI200 at the start of the game, since the party mule is a given in Succession, due to the other mods providing much fewer safe spots to stash loot.

If you want, I can simulate this setting retroactively by giving us up to 5000 more free credits or the worth of a starter EI200, whichever is less.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

@PM: I don't think we'll need a free drone at the start of the game, we're already well off in the game without it.
@sun1404: Yes, just take the turn whenever you're ready. You can take it today as well if Fourfire is done.
@Fourfire: Good luck :3
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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sun1404
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Well, I'm ready for my turn! Where's the save file (and patches, if there are any)? :)
Yes, look at my avatar, I have a wyvera type ship.
FourFire
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I'm sorry I was forced to restart, and thereby you should skip my turn and take the save before (turn #6)
Better luck to you than me :P
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sun1404
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Okay then. Hope I can install the patches right...(a bit hard to do on my mac)
Yes, look at my avatar, I have a wyvera type ship.
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sun1404
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Erm.. I can't load the save file... Get error message "Unable to load object. State: loading object subclass ObjectClassID: 100024" I think I'ved patched the extensions correctly... :?
Yes, look at my avatar, I have a wyvera type ship.
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Sun: Ok, for the patches you're supposed to replace each file with its corresponding file in the 'Extensions' folder. This means that you can just drag each folder (say, Dynamic Systems mod folder in the zip to the Dynamic Systems mod folder in Transcendence's Extensions) and there should be a prompt that says 'do you want to replace files?'. Say yes and it should patch properly.

I'm able to take the turn so I'll pour in one hour and I'll post the save.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

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What illegal? o.o It's the first time I've seen this screen...
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Marauders are *not* messing around. They actually destroyed the station and stunned me so I couldn't save it :(

Turn #7
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
PM
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Just got the save. I will take a turn and upload a new save and patch to fix yet more bugs.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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digdug
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That is probably a bootleg laser cannon, mainly found on pirate ships.
If the weapon is Illegal, it cannot be installed by Commonwealth stations.

The use of bootleg lasers and illegal weapons is way I use in WE5 to reduce the amount of loot/cash available to the player.
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