Succession #5 Game

General discussion about anything related to Transcendence.
Post Reply
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Okay, well if we have a shipwright when I take a turn I'm going to scout out for some Aquilas/ capital ships since the fleet is still made up of gunships.

Btw, how many weapon slots does a Phobos have? I think I could get a Ranx Dreadnought + nanite shield and from there get some aquilas and other high level ships.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

The lone level 8 shipwright we have is in my ship. I was on the lookout for a Dragon Slaver and/or Aquila to rebuild. I forgot to check the Ringer shipyard for one. The other low level shipwrights we have cannot rebuild late game ships (because their starting power is too high).

Phobos has three omni weapon slots, I think.

I left the Nanite shield in the Antares V. I do not know if it still there.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
FourFire
Militia Captain
Militia Captain
Posts: 567
Joined: Sun Aug 12, 2012 5:56 pm

wooh! that was fun, though angsty
we have several Nanite shields (dislike them though I might) we also have a level IX alien shield and several segments of massive Tharsis plate.
I gathered some gems, though I'd like for us to hoard the mod gems for a bit longer
there is an additional shipwright and I bought one in a shop somewhere but then died, so we have at least three altogether.

I upgraded armour on the two gunships (I can't wait to get my hands on a revenant-90 or an immortal-10 (which we have two upgrade cubes for!)

Save

I'd like to collect pentient weapons, at least the high damage ones because if we can repair them then autons will be a rain of terror on our enemies...
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

Revenant-90 is level 11 and impossible to get. It is a placeholder item until I add another quest reward item in the future that can upgrade shields. Immortal-10 is level 9. In theory, Phobos in succession can spawn with them.

I cannot play for the next few hours. Maybe RPC or Autohummer can join in on the fun in the meantime?
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

Discovered a bug that allowed me to install a level 10 device (Ares plasma archcannon) at St. K's arcology. I tried to install level 12+ weapons in another game with no mods besides Godmode, and I could still install devices at another Commonwealth station and a weapons shop. This bug is not confined to succession.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2620
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

I took the save, Turn 17.

It's my first time playing succession so I was following Fourfire suggestions.

I bought a ship using Rigel's shipyard: a sapphire. I equipped it with some devices I found in the Antares V. I didn't touch the highest level stuff, but I took the alien device, which came out to be a Talisman cannon. (which I love since it completely skips shields, any shield)
Current configuration of my sapphire: Talisman cannon, Ares fourth gen lightning cannon +Fast, Launcher Mark I howitzer +40%,Mining laser, Nephren X1, Koshiba 500, Orthosteel armor.

I scouted a couple of systems around st kat, since you guys mentioned that you wanted to reconstruct capital ships, I decided to have a look of what's available around.
Charon system: 2 charon frigates
Draconis: 2 tripoli, 3 Ferian Warriors and 1 Corporate Cruiser
Tiberius: 2 Earth Slavers, a dozen Huari destroyers (I think that the commonwealth fortress went all out, they have lots of britannias defending it)
I looted everything and came out with a 300 tons or so of stuff, all deposited in the Antares V.
No major item/device found.

[EDIT]
Sanctuary: 1 tripoli, 1 dwarg behemoth, couple Urak destroyers.
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Woo, thanks for taking turns guys.
Taking Turn #18.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

I will upload another patch after my next turn. For now, I am reading the beta xml, and looking for things to update, like the Ranx dreadnought. I will update the slots, so do not rebuild one yet.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Okay, didn't do much in my save except for selling ammo like crazy:
Image
Image
Image
Image

Buggy renamed himself and went crazy by trying to leave the system. I tried to use all the commands but I think it was stuck on the wait command and was just drifting into space. I had to put him down.
Image

I found a bug, apparently slavers can defend corporate stations o.o
Image

Found the remains of a Huari vs Sung battle, there's a Dragon slaver in there:
Image

Nice to know this I guess...?
Image

Also found 3 jumpdrives. They're on the Antares V. The current state of the save is that the Antares V and the Molotok are next to a stargate in Zethus system. I left the save there since it was binary and wasn't able to explore the other star >.<

I left most of the fleet at St. Kat's so don't be worried about ships dying. There are also ~3 shipyards I passed on the way to Zethus so somebody might want to use that (FourFire I'm looking at you ;P ).

I also looked for trading posts, advanced repair droids, bussard ramscoops and shipwrights though Captain's Log. Found none of them :(

I thinks that's all for now. Also, PM made a patch so we can rebuild other ships that aren't in PSD. I think s/he's going to include it in the next turn.

Turn 18
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Bruno
Commonwealth Pilot
Commonwealth Pilot
Posts: 66
Joined: Tue Oct 02, 2012 10:49 am

Hey, it is fun to read about your succession game.

Quick comment to last turn: In my 3 last games (my usual mods as listed in DySys thread) where I tried using mule autons, they suddenly decided to take off like Buggy here. Usually filled with items, and at max speed, so that I cant catch it w/o decent engine upgrade. No response to my commands either. So I can never use them now unfortunately.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

I have turn 18.

I do not know if I will patch the Ranx dreadnought with another linked fire slot. The dreadnought in Beta may be much bigger, and I do not know if I will spend time trying to fine tune the location of the extra slot.

The patch RPC refers to only works on custom ships that use standard images, such as pilgrims and retaliation fleets that are copies of standard ships. It will not work on new ships like Wolfy's Centauri ships, Super Hornets, and the like. Not sure if it will work on obsolete designs such as the Mikeno or orange Centauri ships.

About mules: I never used them because they are too slow and too fragile.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

Quick note: I just updated the fire arcs for the Ranx dreadnought. The Ranx dreadnought in beta is bigger. It is a 280 square in beta. Before, it was 192. As for the new fire arcs, the arcs have less coverage, and you will not be able to focus fire weapons as easily as before. At best, you can focus the main slot plus two linked fire slots if the ship's rear sides (about 5:00 or 7:00 o'clock) point toward the target.

It also has less armor in beta, 18 segments instead of 24. I will not change that for PSD yet.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

@Bruno is it the vanilla mule auton that's bugging out? If so we might need to put in a bug report >.<
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Bruno
Commonwealth Pilot
Commonwealth Pilot
Posts: 66
Joined: Tue Oct 02, 2012 10:49 am

That's right RPC, it is the vanilla mule auton that looks like a couch or comfy chair.
But last time I played vanilla (long time ago) I used a couple without the fly-away problem...
I will see what happens playing the new/upcoming versions.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

Turn #19 at Xelerus.
* Included patch updates PSD to allow rebuilding of custom ships based on standard ships. (e.g., rebuild pilgrims or retaliation fleets.) Ranx firearcs updated. Problems from an unlikely occurance in Items912 fixed.
* Began turn with three pilgrims nearby; eliminated them to prevent them from looting our (future) stuff.
* Went back to system before Heretic to fabricate and farm Ares/Ranx. System has settled down since the first time I came.
* Discovered a nice quirk about unid'ed items: Teratons offer very high prices for unid'ed stuff, and I took advantage of that.
* Purchased unique level 11 solar artifact. I tried to install it on the Manticore, but it has no free slots left. My ship has it. (It recharges 1 GW reactor very quickly.)
* Purchased a Hyperion for my ship. Turned out 600 MW was not enough for the configuration I had.
* There is an extra shipwright in the Antares V cargo.
* Sold damaged stuff to shops in previous systems.
* Before finishing the turn, I dumped excess junk in (what's left of) pteravore nests in Heretic. Done because Antares V cargo space was less than 1000, as was mine.
* I did not rebuild a Dragon Slaver because I am not prepared to outfit one yet and leave my EI7000 behind.
* FourFire has a gift in his cargo. Had to take some excess launchers and ammo to make room for the item.
* We have a little under a million credits, and over 300,000 rin. Also more high level loot.
* I have most of the Ranx beam weapons left. We can sell them in bulk to a Black Market station for about two million credits if we want to splurge on Hyperions or Aquilas.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Post Reply