I can create many types of random topologies, based on a set of chances. My question is: what number of starsystems should I aim for? howmany dead ends? howmany alernative paths, etc.
I initially thought that anything above 40 or so star systems would be too complicated and/or boring, then started expirimenting with 90 or systems before I came to the conclusion that I just don't know.
So my big question is:
How many randomly generated starsystems would you like to see, if you had the choice?
do you mind dead-ends? would you mind many dead-ends?
(and don't hesitate to describe what else you would like to see with regards to a network of star systems, maybe I can implement it).
Thanks,
Pixelfck
P.S.
The difficult part of this mod is not generating the random network topolgy, but making sure the random results are layed-out nicely; I'm resolving this last issue now and results look acceptable, but I think they can still be improved upon
![Cool 8-)](./images/smilies/icon_cool.gif)