Max Damage

General discussion about anything related to Transcendence.
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catfighter
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I read that there is a damage limit to weapons and that anything beyond it turns into negative damage.

What is that limit, if it exists?
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Aury
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It may have been changed recently, but before it used to be 2^16-1
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catfighter
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So about 32768?
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Aury
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No, 65535
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catfighter
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Oh, OK. Thanks anyway!
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Aury
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BTW for damage type tags (not damage types themselves, which would be like laser:1d4), ie, mining2 or WMD7 must be a static value 1-7
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sun1404
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The special tags can have value more than 7, actually. It'll treat those values like they're 7.

Also, I think they can't be decimal. Only integers 1 to 7.
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catfighter
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Just curious, but would mining7 be better than mining1?

I never thought to check while modding.
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Aury
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correct, no decimal. I know older versions ignored tags with values greater than 7, so I guess that was a new thing.
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catfighter
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OK. What are all the damage type tags? I know about mining, WMD, momentum, and disintegration.
(I'm sure that I missed most of the obvious ones.)
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blind
EMP
device (unused now)
disrupt
disintegrate
radiation
momentum
shatter
shield
armor
mining
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sun1404
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From what I know, all of these tags takes the integer into account, affecting the chance/severity of the effect, except radiation and disintegration, and maybe shatter (Don't exactly know how shatter works. Sometimes it seems to work like disintegration with different graphics(instakill) sometimes it's only that when it destroy something by normal damage, the wreck will be scuttled. Maybe it's chance-based. If it is chance-based, then the integer would affect the chance.)

For those that aren't affected by the integer, they still need one after the tag's name. But whatever you put there, 1-7 or more, the effect will be the exact same.

mining will increase the chance that a shot from the weapon will successfully mine an asteroid, resulting in an ore chunk. mining 7 is better than mining 1.
blind, EMP, and disrupt are similar, the integer affecting the chance and the duration of the effect, with the first making the screen goes noisy(but seemingly has no effect on NPCs.) the second disabling the ship's control system making it impossible to accelerate, brake, turn, or fire your weapons. Your ship will also spin around uncontrollably. The third will disrupt a device on the ship shot at. This will make said device behave like a damaged one, weapons will sometimes fire normally, sometimes fires inaccurately, and sometimes not fire at all but damage your ship instead (weapon chamber explosion) shields will sometimes fall without any reason. (Especially deadly with Immortal class shields) reactors will give less maximum energy, and perhaps(not sure) become more inefficient. other minor devices, like enhancers, solar panels, and whatever else with the same image(in vanilla at least), will become totally useless. The effects wears out with time, but can stack to become almost incurable.

The jump drive, on the other hand, will have a curious behavior when damaged or disrupted. :D

momentum means the ship shot at will be pushed in the same direction the shot was traveling. The more the integer, the larger the momentum. (This seems to take the shots speed into account. If you make a very slow shot with 7 momentum, it'll push back the victim ship almost unstoppably, albeit slowly. If you make a very fast shot, though, the victim will be pushed very fast. This also takes the victim's weight into consideration.)

shield means the weapon will deals additional damage to shields, and armor makes the weapon especially deadly on armors. Not sure what will happen if you put both in. :?
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Wolfy wrote:blind
EMP
device (unused now)
disrupt
disintegrate
radiation
momentum
shatter
shield
armor
mining
also:

deviceDisrupt
WMD
blinding

you can find descriptions of all of them here:
http://transcendence.kronosaur.com/wiki ... descriptor

and detailed descriptions of weapon devices here:
http://transcendence.kronosaur.com/wiki ... on_devices
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catfighter
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From what I can see in the code, blind takes out sensors, EMP is paralysis, disrupt/deviceDisrupt knocks out weapons, radiation contaminates ships, and disintegrate/shatter instantly destroy ships without shields. (The rest are intuitive.)

I haven't had time to look at the links, but I will when I get the chance.
Behold my avatar, one of the few ships to be drawn out pixel by pixel in the dreaded... Microsoft Paint!

Day 31: "I have successfully completed my time reversal experiment! Muahahaha!!!"
Day 30: "I might have run into a little problem here."
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