This could be handy if I'm in a tight situation and I want to switch ships, but it gets pretty annoying if I want both ships in my game at the same time.
"0xD3100001" contains a warship, and "0xD3100009" contains a destroyer (both by Catfighter industries and each with their own special defenses and weapons). "0xD3100009" is a registered godmod, and "0xD3100001" is an unregistered part of larger mod.
Both xml files are below, though without gfx or sfx because of size/number limitations.
Code: Select all
<?xml version="1.0" ?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY rsDoomsdayMachine "0xD310D001">
<!ENTITY rsDoomsdayMachineShields "0xD310B608">
<!ENTITY snStarDestroyer "0xD310D001">
<!ENTITY scDoomsdayMachine "0xD310A003">
<!ENTITY itDoomsdayRay "0xD310B116">
<!ENTITY itDarksteelSingularity "0xD310B121">
<!ENTITY itFelisCocoon "0xD310B610">
<!ENTITY it100MWReactor "0x00004108">
<!ENTITY itHexaCarbideArmor "0x00004138">
<!ENTITY itMilitaryID "0x000040C7">
<!ENTITY itXenotiteFuelRod "0x0000417B">
]>
<TranscendenceExtension UNID="0xD3100009;" version="1.1">
<Image UNID="&rsDoomsdayMachine;" bitmap="redcruiser.jpg" bitmask="redcruisermask.bmp" backColor="0x00000000"/>
<Image UNID="&rsDoomsdayMachineShields;" bitmap="redcruisershield.bmp" backColor="0x00000000"/>
<Sound UNID="&snStarDestroyer;" filename="stardestroyer.wav"/>
<!-- Doomsday Ray -->
<ItemType UNID="&itDoomsdayRay;"
name= "Doomsday Ray"
level= "12"
value= "500000"
mass= "10000"
frequency= "veryrare"
attributes= "EnergyWeapon; MajorItem"
showReference= "true"
description= "No ship can resist this fiendish ray of destruction for long."
>
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "beam"
repeating= "15"
omnidirectional= "true"
damage= "laser:100d10+1000"
fireRate= "30"
lifetime= "120"
powerUse= "200"
sound= "&snLaserCannon;"
>
<Effect>
<Beam
beamType= "laser"
primaryColor= "0xff, 0x00, 0x00"
secondaryColor= "0xcc, 0x00, 0x00"
/>
</Effect>
</Weapon>
</ItemType>
<!-- Darksteel Singularity Launcher -->
<ItemType UNID="&itDarksteelSingularity;"
name= "Darksteel Singularity Launcher"
level= "12"
value= "5000000"
mass= "10000"
frequency= "notRandom"
attributes= "MajorItem"
description= "Catfighter Industries has harnessed the power of Domina to create a singularity out of Dark Steel."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "missile"
launcher= "true"
omnidirectional= "true"
damage= "singularity:50d10; momentum5; WMD5"
fireRate= "60"
missileSpeed= "45"
interaction= "90"
hitPoints= "100"
lifetime= "67"
powerUse= "200"
sound= "&snStarDestroyer;"
>
<Effect>
<Bolt
length= "48"
width= "8"
primaryColor= "0x99, 0x00, 0x00"
secondaryColor= "0x80, 0x00, 0x00"
/>
</Effect>
</Weapon>
</ItemType>
<!-- Felis Cocoon -->
<ItemType UNID="&itFelisCocoon;"
name= "Felis Cocoon"
level= "13"
value= "2000000"
mass= "10000"
frequency= "veryrare"
attributes= "MajorItem"
description= "The most powerful shields in existance will disapate all attacks."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "10000"
regen= "500"
depletionDelay= "240"
powerUse= "200"
/>
</ItemType>
<!-- Doomsday Machine -->
<ShipClass UNID="&scDoomsdayMachine;"
manufacturer= "Catfighter Industries"
class= "Doomsday Machine"
type= "dreadnought"
score= "1500"
techOrder= "mech"
mass= "50"
maxReactorPower= "500"
maxReactorFuel= "100000"
cargoSpace= "200"
maxCargoSpace= "200"
thrust= "150"
maneuver= "3"
maxSpeed= "20"
maxArmor= "500000"
maxDevices= "15"
leavesWreck= "100"
>
<Armor>
<ArmorSection start="315" span="90" armorID="&itHexaCarbideArmor;" areaSet="0,2" />
<ArmorSection start="225" span="90" armorID="&itHexaCarbideArmor;" areaSet="3,4" />
<ArmorSection start="135" span="90" armorID="&itHexaCarbideArmor;" areaSet="1,6" />
<ArmorSection start="45" span="90" armorID="&itHexaCarbideArmor;" areaSet="7,13" />
</Armor>
<Devices>
<Device deviceID="&itDoomsdayRay;" omnidirectional="true"/>
<Device deviceID="&itDarksteelSingularity;" omnidirectional="true"/>
<Device deviceID="&itFelisCocoon;"/>
<Device deviceID="&it100MWReactor;"/>
</Devices>
<Items>
<Item count="20d10" item="&itHeliumAssembly;"/>
<Item count="20d10" item="&itXenotiteFuelRod;"/>
</Items>
<Image imageID="&rsDoomsdayMachine;" imageX="0" imageY="0" imageWidth="144" imageHeight="144" imageFrameCount="0" imageTicksPerFrame="0"/>
<AISettings
fireRateAdj= "30"
fireAccuracy= "90"
perception= "4"
/>
<PlayerSettings
desc= "The Doomsday Machine shall destroy all."
initialClass= "true"
startingCredits= "5d100+2000"
>
<ArmorDisplay>
<ArmorSection name="forward"
imageID="&rsWolfenArmor;"
imageX="0" imageY="0" imageWidth="52" imageHeight="15"
destX="42" destY="19" hpX="55" hpY="18"
nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />
<ArmorSection name="starboard"
imageID="&rsWolfenArmor;"
imageX="75" imageY="0" imageWidth="23" imageHeight="69"
destX="94" destY="34" hpX="97" hpY="60"
nameY="30" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
<ArmorSection name="port"
imageID="&rsWolfenArmor;"
imageX="52" imageY="0" imageWidth="23" imageHeight="69"
destX="19" destY="34" hpX="13" hpY="60"
nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8" />
<ArmorSection name="aft"
imageID="&rsWolfenArmor;"
imageX="0" imageY="75" imageWidth="52" imageHeight="16"
destX="42" destY="103" hpX="55" hpY="107"
nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
</ArmorDisplay>
<ShieldDisplay>
<Image imageID="&rsDoomsdayMachineShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
</ShieldDisplay>
<ReactorDisplay>
<Image imageID="&rsZubrinReactor;"
imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
<PowerLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="60" imageWidth="202" imageHeight="14"
destX="54" destY="9"/>
<FuelLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="74" imageWidth="194" imageHeight="14"
destX="54" destY="37"/>
<FuelLowLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
<ReactorText x="62" y="22" width="154" height="14"/>
<PowerLevelText x="62" y="0" width="154" height="9"/>
<FuelLevelText x="62" y="51" width="154" height="9"/>
</ReactorDisplay>
</PlayerSettings>
</ShipClass>
</TranscendenceExtension>
Code: Select all
<?xml version="1.0" ?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY rsFelisDestroyer "0xD310D001">
<!ENTITY rsFelisDestroyerShields "0xD310B608">
<!ENTITY snStarDestroyer "0xD310D001">
<!ENTITY scFelisDestroyer "0xD310A003">
<!ENTITY itClawCannonIV "0xD310B103">
<!ENTITY itStarDestroyer "0xD310B105">
<!ENTITY itFelisVeil "0xD310B609">
<!ENTITY it100MWReactor "0x00004108">
<!ENTITY itHexaCarbideArmor "0x00004138">
]>
<TranscendenceExtension UNID="0xD3100001;" version="1.1">
<Image UNID="&rsFelisDestroyer;" bitmap="felisdestroyer.jpg" bitmask="felisdestroyermask.bmp" backColor="0x00000000"/>
<Image UNID="&rsFelisDestroyerShields;" bitmap="felisdestroyershield.bmp" backColor="0x00000000"/>
<Sound UNID="&snStarDestroyer;" filename="stardestroyer.wav"/>
<!-- Claw Cannon Mark IV -->
<ItemType UNID="&itClawCannonIV;"
name= "Claw Cannon Mark IV"
level= "4"
value= "1500"
mass= "4000"
frequency= "common"
modifiers= "EnergyWeapon; MajorItem"
description= "This Claw Cannon is a more powerful weapon that Catfighter Industries has manufactured to use a minimal amount of energy."
sortName= "Claw Cannon IV"
>
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "beam"
damage= "laser:5d8;"
fireRate= "15"
lifetime= "30"
powerUse= "40"
beamType= "HeavyBlaster"
primaryColor= "0x00, 0x80, 0xff"
secondaryColor= "0x80, 0xc0, 0xff"
intensity= "4"
sound= "&snLaserCannon;"
>
</Weapon>
</ItemType>
<!-- Star Destroyer -->
<ItemType UNID="&itStarDestroyer;"
name= "Star Destroyer"
level= "5"
value= "5000"
mass= "6000"
frequency= "notRandom"
attributes= "MajorItem"
description= "The Star Destroyer is one of the most powerful mass drivers in existance; Catfighter Industries bids you to use it carefully and justly."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "missile"
launcher= "true"
damage= "kinetic:15d8+10; momentum5; WMD5"
fireRate= "45"
missileSpeed= "45"
interaction= "90"
hitPoints= "10"
lifetime= "67"
powerUse= "160"
sound= "&snStarDestroyer;"
>
<Effect>
<Bolt
length= "48"
width= "8"
primaryColor= "0xcd, 0xf3, 0xff"
secondaryColor= "0x8f, 0xa9, 0xb2"
/>
</Effect>
</Weapon>
</ItemType>
<!-- Felis Veil -->
<ItemType UNID="&itFelisVeil;"
name= "Felis Veil"
level= "6"
value= "200000"
mass= "10000"
frequency= "rare"
attributes= "MajorItem"
description= "This machine uses incredibly advance technology pirated from the Iocrym to stop all attacks."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "350"
regen= "50"
depletionDelay= "1500"
powerUse= "200"
/>
</ItemType>
<!-- Felis Destroyer -->
<ShipClass UNID="&scFelisDestroyer;"
manufacturer= "Catfighter Industries"
class= "Felis Destroyer"
type= "gunship"
score= "1500"
techOrder= "mech"
mass= "50"
maxReactorPower= "500"
maxReactorFuel= "100000"
cargoSpace= "200"
maxCargoSpace= "200"
thrust= "150"
maneuver= "3"
maxSpeed= "20"
maxArmor= "500000"
maxDevices= "11"
leavesWreck= "90"
>
<Armor>
<ArmorSection start="315" span="90" armorID="&itHexaCarbideArmor;" areaSet="0,2" />
<ArmorSection start="225" span="90" armorID="&itHexaCarbideArmor;" areaSet="3,4" />
<ArmorSection start="135" span="90" armorID="&itHexaCarbideArmor;" areaSet="1,6" />
<ArmorSection start="45" span="90" armorID="&itHexaCarbideArmor;" areaSet="7,13" />
</Armor>
<Devices>
<Device deviceID="&itClawCannonIV;" omnidirectional="true"/>
<Device deviceID="&itStarDestroyer;"/>
<Device deviceID="&itFelisVeil;"/>
<Device deviceID="&it100MWReactor;"/>
</Devices>
<Items>
<Item count="10d6" item="&itHelium3FuelRod;"/>
<Item count="2d4" item="&itHeliumAssembly;"/>
</Items>
<Image imageID="&rsFelisDestroyer;" imageX="0" imageY="0" imageWidth="208" imageHeight="208" imageFrameCount="0" imageTicksPerFrame="0"/>
<AISettings
fireRateAdj= "30"
fireAccuracy= "90"
perception= "4"
/>
<PlayerSettings
desc= "The Felis Destroyer is an immense warship with an astonishing arsenal and an enormous cargo hold."
initialClass= "true"
startingCredits= "5d100+2000"
>
<ArmorDisplay>
<ArmorSection name="forward"
imageID="&rsWolfenArmor;"
imageX="0" imageY="0" imageWidth="52" imageHeight="15"
destX="42" destY="19" hpX="55" hpY="18"
nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />
<ArmorSection name="starboard"
imageID="&rsWolfenArmor;"
imageX="75" imageY="0" imageWidth="23" imageHeight="69"
destX="94" destY="34" hpX="97" hpY="60"
nameY="30" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
<ArmorSection name="port"
imageID="&rsWolfenArmor;"
imageX="52" imageY="0" imageWidth="23" imageHeight="69"
destX="19" destY="34" hpX="13" hpY="60"
nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8" />
<ArmorSection name="aft"
imageID="&rsWolfenArmor;"
imageX="0" imageY="75" imageWidth="52" imageHeight="16"
destX="42" destY="103" hpX="55" hpY="107"
nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
</ArmorDisplay>
<ShieldDisplay>
<Image imageID="&rsFelisDestroyerShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
</ShieldDisplay>
<ReactorDisplay>
<Image imageID="&rsZubrinReactor;"
imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
<PowerLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="60" imageWidth="202" imageHeight="14"
destX="54" destY="9"/>
<FuelLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="74" imageWidth="194" imageHeight="14"
destX="54" destY="37"/>
<FuelLowLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
<ReactorText x="62" y="22" width="154" height="14"/>
<PowerLevelText x="62" y="0" width="154" height="9"/>
<FuelLevelText x="62" y="51" width="154" height="9"/>
</ReactorDisplay>
</PlayerSettings>
</ShipClass>
</TranscendenceExtension>