True, but I'd still be bouncing off the walls unless I angle the approach perfectly. Anyway. I'm going to go through the D&O systems for a bit, try to find more firepower.Atarlost wrote:It'd be easier with the auton bay.
I think that needs to not be sellable for so much and the connie needs starting equipment that doesn't require selling it.
Pacifist Run! (1.2+CC)
Mischievous local moderator. She/Her pronouns.
Part 3: Return of the Auton Bay
After spending several days removing my auton swarm from the arena, mourning over the loss of my 1M/i and messing around IRL, I head back into the game, and head through the D&O systems after Rigel...
Right into a heliotrope station. Note to self: Try to avoid these guys in future....they're kinda nasty when you can't use kinetic/blast weapons. There's a corporate metropolis right after Rigel, but it doesn't have missions. Fantastic. I exploit volkov's increased damage resilience to attack an Urak mine and practice some tactics for later: Sending a wingman in to distract defenders and lure them into auton range without having the autons become vulnerable to station-mounted guns. Works fairly well, although the Urak mine (like nearly all Urak mines) is notable for not having any ore in storage.
My autons start taking damage, so I head back to sell all my drugs and mop up stations.....ending up on 1HP on one segment in the process. Urak are hard to kill. Still, the trip earns me a lot of cash....if I can find an auton dealer, I'll be sorted for a long time yet. I also buy some cyclotrons to fit on autons once I regain my auton bay. Speaking of which, it's time to head back and see about buying it...I've got some good gear to fit to the autons, and I need to repair them anyway.
The auton bay only costs 22K to buy back (given I sold it for 18, that's not bad at all), and lets me fit a bunch of new stuff. Apparently though my autosentinels can either have shields OR a gun. Wonderful. And the bay doesn't show power/slot/mass limitations, leading to a lot of wasted purchases. Hmm. I'll have a few suggestions about tweaking this before the end of this run, I'm guessing. Still, with a bunch of better armors, shields and guns on some of my more useful autons (including one of the two surviving 300D, the rest having been blown up by Longreach units), my auton force is now actually useful. While some of them have lost practical DPS (because autons suck at firing weapons with a slow projectile), the more varied damage types make it worth it, and some of the others have become rather.....interestingly strong.
This is proven a little later when they completely wipe out a curator's vault. A cluster of anarchists suffers the same fate when I coast by their unguarded stations and let the horrendously buggy missile-defense code pelt them with longreach shots every time they shoot at me. Then a charon stronghold evaporates under multiple hits from Rassiemesser lasers (those things are just built for use on autons in terms of specs...they're perfect).
And then I start upgrading the spare autosentinels in my hold with random crap I find lying around. Including an advanced urak mass driver.....these guys are cannon-fodder, but they're now pretty well armed.
On reaching the Silla system, I find an auton dealer with a fresh 1M/i (YES!), some useful other stations...and Anton Nasser, waiting for me to sign up to his next mission. Which I will do....next time. For now though, I tweak some more auton setups (St. K's is going to be beautiful in terms of cheap stuff to throw on the 310's and basic autosentinels), and save the game for a backup.
(Note: The weapons I installed were so I could slap enhancements on them. As per the Rules....I have not fired any of them. Interestingly, if you use a weapon enhancement ROM with no weapon, it isn't wasted.)
In short, upgrading autons is actually really powerful although crippled by not being able to know the limits before finding out you just wasted 30K on equipment you can't install on autons. It'd also be nice if the auton bay didn't close its dockscreen every time you launch an auton from it. It's really annoying. But still....progress!
To be continued...
After spending several days removing my auton swarm from the arena, mourning over the loss of my 1M/i and messing around IRL, I head back into the game, and head through the D&O systems after Rigel...
Right into a heliotrope station. Note to self: Try to avoid these guys in future....they're kinda nasty when you can't use kinetic/blast weapons. There's a corporate metropolis right after Rigel, but it doesn't have missions. Fantastic. I exploit volkov's increased damage resilience to attack an Urak mine and practice some tactics for later: Sending a wingman in to distract defenders and lure them into auton range without having the autons become vulnerable to station-mounted guns. Works fairly well, although the Urak mine (like nearly all Urak mines) is notable for not having any ore in storage.
My autons start taking damage, so I head back to sell all my drugs and mop up stations.....ending up on 1HP on one segment in the process. Urak are hard to kill. Still, the trip earns me a lot of cash....if I can find an auton dealer, I'll be sorted for a long time yet. I also buy some cyclotrons to fit on autons once I regain my auton bay. Speaking of which, it's time to head back and see about buying it...I've got some good gear to fit to the autons, and I need to repair them anyway.
The auton bay only costs 22K to buy back (given I sold it for 18, that's not bad at all), and lets me fit a bunch of new stuff. Apparently though my autosentinels can either have shields OR a gun. Wonderful. And the bay doesn't show power/slot/mass limitations, leading to a lot of wasted purchases. Hmm. I'll have a few suggestions about tweaking this before the end of this run, I'm guessing. Still, with a bunch of better armors, shields and guns on some of my more useful autons (including one of the two surviving 300D, the rest having been blown up by Longreach units), my auton force is now actually useful. While some of them have lost practical DPS (because autons suck at firing weapons with a slow projectile), the more varied damage types make it worth it, and some of the others have become rather.....interestingly strong.
This is proven a little later when they completely wipe out a curator's vault. A cluster of anarchists suffers the same fate when I coast by their unguarded stations and let the horrendously buggy missile-defense code pelt them with longreach shots every time they shoot at me. Then a charon stronghold evaporates under multiple hits from Rassiemesser lasers (those things are just built for use on autons in terms of specs...they're perfect).
And then I start upgrading the spare autosentinels in my hold with random crap I find lying around. Including an advanced urak mass driver.....these guys are cannon-fodder, but they're now pretty well armed.
On reaching the Silla system, I find an auton dealer with a fresh 1M/i (YES!), some useful other stations...and Anton Nasser, waiting for me to sign up to his next mission. Which I will do....next time. For now though, I tweak some more auton setups (St. K's is going to be beautiful in terms of cheap stuff to throw on the 310's and basic autosentinels), and save the game for a backup.
Code: Select all
THE_SHRIKE
Adventure Domina & Oracus I: The Stars of the Pilgrim
Black Market rank Smuggler
Corporate privateer rank Freelancer
Game Registered
Genome Human female
Korolov rank Legend
Money (credits) 30,063
Score 43,723
Ship class Constellation-class freighter
Time played 3 hours and 52 minutes
Version 1.2
ACHIEVEMENTS & REGRETS
Became Legendary Hero of the Arena
Discovered the Tau Ceti anomaly
Joined by Volkov
Liberated Raisu station
Rescued Mr. Katami from the Black Market
COMBAT
Enemy ships destroyed 662
Enemy stations destroyed 101
Friendly ships destroyed 12
COMMERCE
Profit on goods and materials 26,610
Profit on illegal items 34,002
Profit on luxury goods 9,717
Profit on medical supplies 13,019
CONDUCTS
Honored permadeath
Never destroyed friendly stations
Never invoked powers of Domina
ENEMY SHIPS DESTROYED
The Slicer 1
Manticore-class heavy gunship 2
pirate ship Kronosaurus 1
Charon frigate 4
Wolfen-class gunship 3
Ronin/C-class gunship 1
EI200-class freighter 1
Meth enforcer 1
Drake-class missileship 1
Earthzone-class chimera 2
heavy IAV 3
Heliotrope gunship 4
Arco Vaughn 1
EI500-class freighter 1
200A defender auton 1
Likho-class heavy gunship 3
Urak sentinel 15
Oromo-class gunship 2
T31-class armed transport 4
Viking-class gunship 46
Centauri heavy raider 5
EI100-class freighter 3
Hornet-class chimera 11
Corsair II-class gunship 23
Hammerhead II-class gunship 4
Ronin/A-class gunship 7
Borer II-class gunship 10
Zulu II-class gunship 8
Sirin 3B-class gunship 3
Himal interceptor 20
medium IAV 1
Hornet-class battlepod 117
Borer-class gunship 32
Earthzone-class armed shuttle 22
Hammerhead-class gunship 21
Corsair-class gunship 135
light IAV 4
Zulu-class gunship 29
Sirin 3A-class gunship 6
TA3-class sentinel 17
Centauri raider 87
ENEMY STATIONS DESTROYED
Arco Vaughn's container habitat 1
Death Drug Cartel outpost 1
Anarchist settlement 3
Charon Pirates stronghold 3
Curators vault 2
Heliotrope outpost 1
outlaw haven 1
outlaw palladium mine 3
Urak mine 1
Abbasid outpost 2
Anarchist gathering 18
Centauri warlord stronghold 3
Charon Pirates outpost 3
Himal refuge 6
outlaw base 3
outlaw camp 2
outlaw titanium mine 22
Urak outpost 2
Anarchist habitat 4
Centauri warlord camp 11
Charon Pirates cache 7
Curators outpost 2
EXPLORATION
Systems visited 13
Never reached St. Katharine's Star
Never reached Jiang's Star
Never reached Point Juno
Never reached Heretic
Never reached the Galactic Core
EXTENSIONS
Corporate Command
FRIENDLY SHIPS DESTROYED
Molotok bounty hunter 2
1M/i battle auton 1
AutoSentinel® 5
light IAV 1
Ronin/A-class gunship 1
Zulu-class gunship 2
ITEMS INSTALLED
Heisenmachines quantum CPU
NAMI auton bay
Nova-100 reactor
Ceratops 1T quasi-armor
plasteel armor
smuggler's cargo hold
solar armor
Valjor 200 laser cannon
monopole deflector screen
Moskva 11 light turret
Solon shield generator
tritium propulsion upgrade
turbolaser cannon
cargo hold expansion
heavy titanium armor
Cyclotron S10 deflector
MISSIONS & ACTIVITIES
Agricultural colonies defended 1
Commonwealth habitat missions 2
Corporate privateer missions 3
Korolov escort missions 9
Mining colony missions 2
Money earned on missions 15,900
In short, upgrading autons is actually really powerful although crippled by not being able to know the limits before finding out you just wasted 30K on equipment you can't install on autons. It'd also be nice if the auton bay didn't close its dockscreen every time you launch an auton from it. It's really annoying. But still....progress!
To be continued...
Mischievous local moderator. She/Her pronouns.
Part 4: Good thing I keep backups.
Carrying on in Silla, I recall all non-shielded autons and head over to Anton. I install that spare seeker cannon onto one of the 1M's, replacing the pitiful particle cannon. It's not a brilliant gun, but it's tracking and blast. On approaching the chimera base, I pop out a few of the tweaked autosentinels to see how they last. Turns out that with careful management, they're pretty tough. I clear the mission and loot a couple of damaged chimera weapons....if I can find some longzhu's I'll patch them up later. The 310's are still stupidly dangerous for the other autons to be around....I am considering retiring them from all anti-station roles because of this.
Moving into St. Katherine's, I sell some crap I found earlier and upgrade a few more autons. Time to head back and defend Charon. I note with interest that Mules seem to retain their cargo when recalled. If mules can carry mules, this may allow for infinite cargo capacity. I'll have to try this some time. I note with horror that my tweaked 1m still has its particle gun, and as such never uses the seeker cannon. Installing an extra gun onto it doesn't help much either. So the 1M is in fact completely useless for upgrades and has eaten two of my best available weapons. This is actually serious enough that I decide to savescum to retrieve that lost gun. This is a seriously nasty bug that I expect will cause serious issues in future parts of this playthrough, and since it just cost me a unique item I have no qualms at all about messing with files to get it back.
In the next part, I'll do all this again. No scores this time, since this bit doesn't really count.
To be repeated and continued!
Carrying on in Silla, I recall all non-shielded autons and head over to Anton. I install that spare seeker cannon onto one of the 1M's, replacing the pitiful particle cannon. It's not a brilliant gun, but it's tracking and blast. On approaching the chimera base, I pop out a few of the tweaked autosentinels to see how they last. Turns out that with careful management, they're pretty tough. I clear the mission and loot a couple of damaged chimera weapons....if I can find some longzhu's I'll patch them up later. The 310's are still stupidly dangerous for the other autons to be around....I am considering retiring them from all anti-station roles because of this.
Moving into St. Katherine's, I sell some crap I found earlier and upgrade a few more autons. Time to head back and defend Charon. I note with interest that Mules seem to retain their cargo when recalled. If mules can carry mules, this may allow for infinite cargo capacity. I'll have to try this some time. I note with horror that my tweaked 1m still has its particle gun, and as such never uses the seeker cannon. Installing an extra gun onto it doesn't help much either. So the 1M is in fact completely useless for upgrades and has eaten two of my best available weapons. This is actually serious enough that I decide to savescum to retrieve that lost gun. This is a seriously nasty bug that I expect will cause serious issues in future parts of this playthrough, and since it just cost me a unique item I have no qualms at all about messing with files to get it back.
In the next part, I'll do all this again. No scores this time, since this bit doesn't really count.
To be repeated and continued!
Mischievous local moderator. She/Her pronouns.
-
- Anarchist
- Posts: 4
- Joined: Sun Aug 05, 2012 7:02 pm
Somewhat off-topic, but how do you view statistics for a game that is in progress?
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
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I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.