The Stars Beyond

Planning, discussion, release and support of registered extensions, libraries, adventures and other content is here.
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Teorias
Anarchist
Anarchist
Posts: 12
Joined: Mon Oct 22, 2007 9:44 am

Didnt know that was the Deimos firing. Cool.
Thanks Wolfy.
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Aury
Fleet Admiral
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Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Some more recent content!

Shard stuff:
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Aury
Fleet Admiral
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Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Where things are right now:

Pretty much halted, due to a series of graphics card failures. As a result, little more than planning additional enemy factions has been done in the last month. I had hoped to have a new ship to show for the start of my 7th year here, however that didnt pan out as I am still awaiting my latest replacement card.
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FourFire
Militia Captain
Militia Captain
Posts: 567
Joined: Sun Aug 12, 2012 5:56 pm

A 'Series' of graphics card failures?
Please do tell us more about what's happened.
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
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Aury
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Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

My 4th graphics card in the last 6 weeks or so just mailed out today from the RMA dept.
(shpOrder gPlayership 'barrelRoll)

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Aury
Fleet Admiral
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Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Got my replacement card from the RMA dept finally, and its an upgrade! Hopefully I'll begin getting some ships out again
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Atarlost
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Joined: Tue Aug 26, 2008 12:02 am

Domain Nanite Armor doesn't seem to repair other segments. If it only is intended to increase the repair rate of similar armors the description should be clearer. If it's meant to act as an armorrepairdevice I think you need to fake it with onupdate or another timer event.
Literally is the new Figuratively
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Aury
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Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Actually it uses armor repair devices, it's just not spawning them correctly. Known glitch.
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Aury
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Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Pictures with the new engine effects

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Aury
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Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Hitscan weapons!

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Aury
Fleet Admiral
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Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

New faction ive been working on:
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[edit] - oh, and yesterday was the 6th anniversary of TX/TX2/TSB!
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Jay2Jay
Militia Commander
Militia Commander
Posts: 283
Joined: Fri Jan 11, 2013 12:57 am

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Aury
Fleet Admiral
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Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Current progress for the day includes a bunch of new ships implemented (no screens yet) and I managed to get my tractor beam idea implemented and working fully.
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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Aury
Fleet Admiral
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Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

This is just some of the new stuff I've made recently:

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(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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Aury
Fleet Admiral
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Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Currently out visiting family for the week, so most progress for the moment will be strictly xml/lisp work.
(shpOrder gPlayership 'barrelRoll)

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