Planning for the 7th Transcendence succession game

General discussion about anything related to Transcendence.
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Which playership should the Succession start with? (READ THE FIRST POST FOR OTHER VOTES)

531-CW-class barge -- AssumedPseudonym
0
No votes
Agauptera-class yacht -- Bobby
1
10%
Algiebba Einharder -- Hatsya
0
No votes
Alpha-class gunship -- Sbk.Wolfen
0
No votes
Ancora-class gunshiop -- Shivan Hunter
0
No votes
Angelus I-class light explorer -- TheLastBrunnenG
0
No votes
Angelus II-class light explorer -- TheLastBrunnenG
0
No votes
Angelus III-class light explorer -- TheLastBrunnenG
0
No votes
Angelus-class cruiser -- TheLastBrunnenG
1
10%
Bardiche-class battlecruiser -- Heliogenesis
0
No votes
Bladewind-class mecha -- Sbk.Wolfen
0
No votes
Borer II-class gunship
0
No votes
Brigand-class scout -- Pixelfck
0
No votes
C-257 Jumpship-class freighter -- Macgeoghagen
0
No votes
Cantharid-class Heavy Assault -- Jasque
0
No votes
Cantharid-class Light Recon -- Jasque
0
No votes
Cestus-class interceptor -- Shivan Hunter
0
No votes
Charon-class frigate -- drailgre
0
No votes
Corsair-class gunship
0
No votes
Doomstar-class dreadnaught -- Xolarix
0
No votes
Dreadfang-class yacht -- Dreadfang
0
No votes
EI100/M-class missileship
0
No votes
EI200-class freighter
0
No votes
EI500-class freighter
0
No votes
Ensis Saber -- Hatsya
0
No votes
Gauntlet-class heavy cruiser -- Xolarix
0
No votes
Geist-class scout --
0
No votes
Gulf Stream-class yacht -- Atarlost
0
No votes
Halberd-class battleship -- Heliogenesis
0
No votes
Hatsya Epee -- Hatsya
0
No votes
Hawking-class fighter -- FAD
0
No votes
Highlander-class cruiser -- Sbk.Wolfen
0
No votes
Hornet-class battlepod
0
No votes
Hummingbird-class skiff -- AssumedPseudonym
0
No votes
Huntress-class gunship -- Sbk.Wolfen
0
No votes
Idolknight-class heavy fighter --
0
No votes
Interceptor-class gunship -- Xolarix
0
No votes
ISI C-91GX-class medium intruder fighter -- Androgeos
0
No votes
Katana-class light cruiser -- Heliogenesis
0
No votes
Kukri-class patrol ship -- Heliogenesis
0
No votes
Lindworm Minor-class heavy gunship -- (^o^)
0
No votes
Lindworm-class destroyer -- (^o^)
0
No votes
Manticore-class heavy gunship
0
No votes
Mongoose-class corvette -- AssumedPseudonym
0
No votes
Monsoon-class armed courier -- Atarlost
0
No votes
Nighthawk-class fighter -- Xolarix
0
No votes
Omigm-class freighter -- Xolarix
0
No votes
Osaka-class transport -- Wolfy
1
10%
Panther-class catamaran -- AssumedPseudonym
0
No votes
Praetorian-class missile ship -- Aeonic
0
No votes
Prometheus-class heavy frigate -- drailgre
1
10%
Puella Magi-class cruiser -- Hatsya
0
No votes
Pyro-GX -- Androgeos
0
No votes
Rapier-class interceptor -- Heliogenesis
0
No votes
Ronin/B-class gunship
0
No votes
S-25 Starbridge-class light capital -- Autohummer
2
20%
Sabre-class swarmer -- Heliogenesis
0
No votes
Saiph Blade -- Hatsya
0
No votes
Sapphire-class yacht
0
No votes
Sapphire/X-class gunship -- (^o^)
1
10%
Scimitar-class bomber -- Heliogenesis
0
No votes
Scythe-class harvester -- Heliogenesis
0
No votes
SFs16 Wendigo-class gunship -- SiaFu
0
No votes
SFs30 Indigo-class corvette -- SiaFu
0
No votes
Sylandro Probe -- Keedo
0
No votes
Stalwart-class gunship -- Aeonic
0
No votes
Star Castle -- PM
0
No votes
Starlight-class cruiser -- Aeonic
0
No votes
Swordwind-class mecha -- Sbk.Wolfen
0
No votes
Tabit Kris -- Hatsya
0
No votes
Tempest-class gunship -- Atarlost
0
No votes
Terrier-class fighter -- AssumedPseudonym
0
No votes
Thunderbird-class transport -- Xolarix
0
No votes
Transport-class Cruiser -- Little Modder
0
No votes
Typhoon-class heavy gunship -- Atarlost
0
No votes
UNSC-class destroyer -- drailgre
0
No votes
Vector-class fighter -- PM
0
No votes
Vesta-class heavy gunship -- (^o^)
0
No votes
Wakizashi-class corvette -- Heliogenesis
0
No votes
Wolfen II-class gunship --
0
No votes
Wolfen-class gunship
0
No votes
Wyvera guardian-class living dreadnought -- Wolfy
1
10%
Wyvera warrior-class living gunship -- Wolfy
2
20%
Xandria-class courier -- Sbk.Wolfen
0
No votes
XM.2-class Lucidi fighter -- alex
0
No votes
Yellowjacket-class gunship -- Macgeoghagen
0
No votes
Zephyr-class fighter -- Atarlost
0
No votes
Zhinova-class fighter -- Sbk.Wolfen
0
No votes
 
Total votes: 10
TVR
Militia Commander
Militia Commander
Posts: 334
Joined: Sat Sep 08, 2012 3:26 am

The following mods seem to be compatible together (with some additional patching) and with 1.3:

Code: Select all

AE Ships
Agauptera
AI Ships Follow Playership Through Gates
Alpha Sentrius Weapons
ArmorAssistant (TM)
Auton Assembly Hanger
BatteriesIncluded
Battles of the Outer Realms
Better Damaged SRS ROM
Beyond The Mainline
Billboards
Black Market Expansion
Boreal Systems Pack
Bussard Reactors
Captain's Log
Change Cargohold View By Category
New Stuff v2.0
CFW Companion Framework
DBG Autons Extended
DBG Collective Adventure
DBG Q-ships
DBG Shields Pack
Descendence
DraCorp Items
Drake Technologies Alpha
Repair Droids
Dynamic Systems V6
Electric Arc Cannon
Elemental Shift: Shrike's Mines and Missile+
Emergency Escape Beacons
Excaliber Arms Corp
Excaliber Targeting System
Extreme Iocrym + Crystal Clear Iocrym
Fellow Pilgrims
Flamberg Mercenaries Guild
Flash Cannons
Foomerians
Grand Battle Arena
Greenwood Weapons Company
Haiyan Enhancement Pack V1
Hayari Noosphere
HD Stargates
Hive AI
Hoshigami Fleet
Insurance Station V2
Item Repair Framework
Items912
Lindworm72
List Ammo Compatibility
Longzhu Sphere Nerf
Moveable Barricades
Nano Cannon
New Devices
New Factions
New Shield HUDs
No Domina Powers
Nova Inventions
Omni+ Fire Control System
Ore Scanning Program
PDmod
Playership Drones V6+
Power Drives
Praetorian
Psionic idolknight
Ranx stuff
More Tinker Recipes
Relief Pack 912
Salvagers Upgrade
Shadow Weapons
Casino Slot Machine
Stalwart
Start With Galactic Map
Take All
Trading Post Menu
Triggerhappy
Utility Items
Wasp Launcher
Wave Transceiver
Weapon+27
I still feel like these aren't enough, so more are always welcome.

@PM

Still working on the Starbridge?

I've manually disabled the Shield+Fuel drops from Descendence, and mixed Extreme Iocrym with Crystal Clear Iocrym among other things. WE5 is mostly incompatible with the current mods and 1.3, otherwise it would be nice to have the unique items and the Northwind equipment pack.

Based on incompatibilities between CC & Beyond The Mainline, we may not be able to have both.

@RPC

A little planning - and a lot of insurance - will make all the difference in the Succession. What would an enigmatic-morally-ambiguous-Core-confined-hyper-intelligence need all of our slave coffins for anyways? Doesn't she realize that Mr. Fabricator needs them too?
Fiction is reality, simplified for mass consumption.
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Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
TVR
Militia Commander
Militia Commander
Posts: 334
Joined: Sat Sep 08, 2012 3:26 am

The following mods seem to be compatible together (with some additional patching) and with 1.3:

Code: Select all

AE Ships
Agauptera
AI Ships Follow Playership Through Gates
Alpha Sentrius Weapons
ArmorAssistant (TM)
Auton Assembly Hanger
BatteriesIncluded
Battles of the Outer Realms
Better Damaged SRS ROM
Beyond The Mainline
Billboards
Black Market Expansion
Boreal Systems Pack
Bussard Reactors
Captain's Log
Change Cargohold View By Category
New Stuff v2.0
CFW Companion Framework
DBG Autons Extended
DBG Collective Adventure
DBG Q-ships
DBG Shields Pack
Descendence
DraCorp Items
Drake Technologies Alpha
Repair Droids
Dynamic Systems V6
Electric Arc Cannon
Elemental Shift: Shrike's Mines and Missile+
Emergency Escape Beacons
Excaliber Arms Corp
Excaliber Targeting System
Extreme Iocrym + Crystal Clear Iocrym
Fellow Pilgrims
Flamberg Mercenaries Guild
Flash Cannons
Foomerians
Grand Battle Arena
Greenwood Weapons Company
Haiyan Enhancement Pack V1
Hayari Noosphere
HD Stargates
Hive AI
Hoshigami Fleet
Insurance Station V2
Item Repair Framework
Items912
Lindworm72
List Ammo Compatibility
Longzhu Sphere Nerf
Moveable Barricades
Nano Cannon
New Devices
New Factions
New Shield HUDs
No Domina Powers
Nova Inventions
Omni+ Fire Control System
Ore Scanning Program
PDmod
Playership Drones V6+
Power Drives
Praetorian
Psionic idolknight
Ranx stuff
More Tinker Recipes
Relief Pack 912
Salvagers Upgrade
Shadow Weapons
Casino Slot Machine
Stalwart
Start With Galactic Map
Take All
Trading Post Menu
Triggerhappy
Utility Items
Wasp Launcher
Wave Transceiver
Weapon+27
I still feel like these aren't enough, so more are always welcome.

@PM

Still working on the Starbridge?

I've manually disabled the Shield+Fuel drops from Descendence, and mixed Extreme Iocrym with Crystal Clear Iocrym among other things. WE5 is mostly incompatible with the current mods and 1.3, otherwise it would be nice to have the unique items and the Northwind equipment pack.

Based on incompatibilities between CC & Beyond The Mainline, we may not be able to have both.

@RPC

A little planning - and a lot of insurance - will make all the difference in the Succession. Besides, what would an enigmatic-morally-ambiguous-Core-confined-hyper-intelligence need all of our slave coffins for anyways? Doesn't she realize that Mr. Fabricator needs them too?
Fiction is reality, simplified for mass consumption.
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
PM
Fleet Admiral
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Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

TVR: I have finished my changes to Starbridge and Descendence, but I did not upload them yet because I am fixing Hayari Noosphere. Once I finish that, I will upload the batch to Xelerus. Probably today or tomorrow.

As for Descendence, I made a test file where the energy units and shield orbs dropped as powerup "missiles" (like in the Siniblaster mod), and the player needs to fly over them to get an instant boost (no hoarding allowed).
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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pixelfck
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Posts: 571
Joined: Tue Aug 11, 2009 8:47 pm
Location: Travelling around in Europe

TVR wrote: I still feel like these aren't enough, so more are always welcome.
Maybe include Useful Items Dockscreens, tiny changes in usability and armor repair, but still nice.
TVR wrote: Based on incompatibilities between CC & Beyond The Mainline, we may not be able to have both.
I've been looking into this, but I don't see an easy method to fix the incompatibility yet. Mostly because I'm not sure on the modability status of CC (are we allowed to mod it?).

Cheers,
Pixelfck
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Download the Black Market Expansion from Xelerus.de today!
My other mods at xelerus.de
PM
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Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

I have a general idea what is causing the bug with Corporate Command and Hayari Noosphere. The custom jumpdrives most of the Hayari ships have break the Stock Market updates.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Tshark9999
Miner
Miner
Posts: 34
Joined: Sat Dec 01, 2012 8:22 pm

So uh, how do I join in? What do I need to do to play? Because I'd like to try this out, seeing as it's my first time doing this.
FourFire
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Posts: 567
Joined: Sun Aug 12, 2012 5:56 pm

All you need to do is put forward your mod suggestions (if you have any that aren't on the list) and then download the modpack from the playthrough thread once it is ready, and post up a turn, then download the save when it's your turn, and play with the modpack in your install.

(initial turns will probably be prearranged, but secondary turns will probably be more on a first come first serve basis... and sometimes later on in the succession there are more free slots due to players who only want to take one or two turns dropping out, so the remaining players have more freedom and can sometimes take two consecutive turns).

as it is, I know that everyone who has posted in this thread is going to be taking at least one turn, TVR is probably going to start, and I'd like a turn somewhere between the arena and point juno (I like to try to win charon if I can, but otherwise early systems feel a bit empty and uneventful) and successive turns thereafter...
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TVR
Militia Commander
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Posts: 334
Joined: Sat Sep 08, 2012 3:26 am

More updates:

-Fixed buy screen bug in "Alcurean Paper Fleet" by Psycholis

-Fixed Kate Morgental bug in "The Crowd Roars" by (^o^)

@pixelfck

Black Market Expansion already encompasses Useful Items Dockscreens, right?

Regarding CC overwriting, I think it's best to let George decide. Could you start a thread or contact him?

@PM

Excellent. Keep us updated.

@Tshark9999

Heh, looks like you'll be in for a treat.

Once we finish collecting mods and deciding on the gameplay options, I'll post the Succession's mod pack for download, and for the sake of configuring all the settings and mods, the first turn as well. Whoever takes the next turn downloads those files, and plays on that save, uploading it to Xelerus once they've finished so the next player can take it.

On a side note, does anyone know of any Mining Pack v1.04 bugs in need of consideration?
Fiction is reality, simplified for mass consumption.
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PM
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I narrowed down the cause of the bad Hayari + CC Stock Market combo. All of the fake stations created, used, and destroyed by Hayari jumpdrives, using code which may be derivated from WE4 or WE5, do not have sovereigns, and the Stock Market expects them. While I have not "fixed" the bug per se, I added sovereigns to the offending Harayi entities to avert the bug, and prevent the error spam and Stock Market breaking. I noticed that after jumping via Hayari jumpdrive dockscreen, it takes several seconds before the forced undock. I do not know exactly what is going on, and I do not have much time now to try to figure that out when I have other priorities I need to address.

If Corporate Command is included, I recommend not to use the Hayari jumpdrives (read: invoke, navigate dockscreen, and jump) for any of the Hayari ships, if you value performance. They still work, but the UI delay after using Hayari jumpdrive is excessively long, akin to online gaming via dialup modem and associated lag.

I looked at the mod list again, and found other ship mods I need to try to adapt for PSD6+, so I will do that. Sorry to those that I told an update will be ready yesterday or today. The update will be ready when it is ready.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Tshark9999
Miner
Miner
Posts: 34
Joined: Sat Dec 01, 2012 8:22 pm

I have a question. Is it a problem if the save has CC stuff and I play it when I don't have CC?
PM
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If the game save uses Corporate Command, but you do not have Corporate Command, you will not be able to load the save.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
User avatar
pixelfck
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TVR wrote:@pixelfck
Black Market Expansion already encompasses Useful Items Dockscreens, right?

Regarding CC overwriting, I think it's best to let George decide. Could you start a thread or contact him?
That is correct, Black Market Expansion already includes the Useful Items Dockscreens. I suggested the latter in case we decide to go without BME. since I won't be able to completely revise it for compatibility with 1.3b1 before the succession game starts.

I looked at the options for making Beyond the Mainline compatible with Corporate Command. I thought I could easily change CC to drop the requirement for UNID 0x200000. But unfortunately, it requires half of the CC to files to be present in the mod, so that won't do. The only (other) method I can think of, is to transform the BtM adventure into an extension for Stars of the Pilgrim, which will take a bit more time.
But, right now, updating Black Market Expansion has a higher priority; So Beyond the Mainline will stay incompatible with CC for a bit longer.

Cheers,
Pixelfck
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Download the Black Market Expansion from Xelerus.de today!
My other mods at xelerus.de
PM
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Joined: Wed Sep 01, 2010 12:54 am

Harayi Noosphere for PSD has been updated and (mostly) fixed for 1.3. It has not been uploaded yet.

I will try to adapt Foomerians for PSD. AE ships and New Factions will not be. AE ships is illegible in Notepad, and trying to rebuild Saucerers in New Factions results in an ugly, but minor error message (and I do not have time now to fix it for that fringe case).
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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AssumedPseudonym
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PM wrote:AE ships is illegible in Notepad…
 That’s probably a problem with writing a mod in a Linux text editor. I may see what I can do about that now that the semester is over and I can do more than trying to find time to breathe in between getting ready for finals.

EDIT: I just sent it to my wife and had her try opening it with both Notepad and Wordpad, and it looked fine to me on both of them. What problems are you having with it?
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Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
PM
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Joined: Wed Sep 01, 2010 12:54 am

No apparent carriage returns. Everything appears as one long stream.

In the past, when I used WinXP, fixing such files was easy - open in MS-DOS shell text editor, save it, and they get auto-converted. That is not an option in Win7 Home edition.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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