Planning for the 7th Transcendence succession game
Since I plan for one more update for the rest of the ships, I decided to release the (not quite finished) Stellifer Labs update now. In addition to PSD support for Wendigo and Indigo, the items and stations overwrite have been updated for 1.3 beta. I ignored Stargate Dock 'n Go. Anything I missed this time around will be worked on for next time.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
-Updated "Detailed Ship Config 2.0" by StarWeaver for 1.3
-Added some more mods
The first round of voting will likely begin over the weekend - for the succession's start date, whether or not to include Corporate Command and which mods to use; the next round of voting would include options such as starting ship, number of star systems, PSD settings, etc. Still need to determine how long the voting period should be, and still looking for more proposed voting options and mod suggestions!
@RPC
The DySys update works! Ares Shipyards respawn!
@PM
Excellent, will load the new versions in.
-Added some more mods
The first round of voting will likely begin over the weekend - for the succession's start date, whether or not to include Corporate Command and which mods to use; the next round of voting would include options such as starting ship, number of star systems, PSD settings, etc. Still need to determine how long the voting period should be, and still looking for more proposed voting options and mod suggestions!
@RPC
The DySys update works! Ares Shipyards respawn!
@PM
Excellent, will load the new versions in.
Fiction is reality, simplified for mass consumption.
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- pixelfck
- Militia Captain
- Posts: 571
- Joined: Tue Aug 11, 2009 8:47 pm
- Location: Travelling around in Europe
I've a version of Beyond the Mainline that can be compatible with Corporate Command. It is not ready to be released as a separate mod yet (needs some polish) but I'm willing to send it to whomever starts the first round so the initial savegame can be created.
Cheers,
Pixelfck
Cheers,
Pixelfck
-Mixed "StelliFer Labs" updated by PM with the version updated by Pixelfck
Now to begin mixing "Weapons Extended 5", "Mining Pack", and "StelliFer Labs" together...
Now to begin mixing "Weapons Extended 5", "Mining Pack", and "StelliFer Labs" together...
Fiction is reality, simplified for mass consumption.
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Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
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- digdug
- Fleet Admiral
- Posts: 2620
- Joined: Mon Oct 29, 2007 9:23 pm
- Location: Decoding hieroglyphics on Tan-Ru-Dorem
I might help with that.
I could pre-release an alpha version of WE6 for the succession people.
It is a stripped down version, weapons and devices only, updated with the new weapon effects and compatible with Siafu graphics.
I could pre-release an alpha version of WE6 for the succession people.
It is a stripped down version, weapons and devices only, updated with the new weapon effects and compatible with Siafu graphics.
Some notes:
Added nearly the rest of the ships supported by the earlier PSD6 Xelerus mod ship patch.
Hoshigami for PSD is done. Only the playerships were updated, and the weapons (and everything else) were left alone. Some of the playerships that start with weapons that are highly overpowered in early systems were slapped with damage penalties. For example, Javelin Seekers gets -80% damage, which makes it... less dominating but still powerful. The ships can be bought at St. K's, and their weapons are at full strength.
Hoshigami conflicts with the Nomu ship from Linked Weapons Demo. Not really a problem for succession, since the latter is not used.
I decided to slap a global -20% damage penalty to primary weapons on the Modified Starbridge, since is it as well armed as the better ships from the Freelancer ship pack.
Will try to finish off StelliferLabs soon. It is functional, but I was not finished with it before the last upload.
Added nearly the rest of the ships supported by the earlier PSD6 Xelerus mod ship patch.
Hoshigami for PSD is done. Only the playerships were updated, and the weapons (and everything else) were left alone. Some of the playerships that start with weapons that are highly overpowered in early systems were slapped with damage penalties. For example, Javelin Seekers gets -80% damage, which makes it... less dominating but still powerful. The ships can be bought at St. K's, and their weapons are at full strength.
Hoshigami conflicts with the Nomu ship from Linked Weapons Demo. Not really a problem for succession, since the latter is not used.
I decided to slap a global -20% damage penalty to primary weapons on the Modified Starbridge, since is it as well armed as the better ships from the Freelancer ship pack.
Will try to finish off StelliferLabs soon. It is functional, but I was not finished with it before the last upload.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Yes please, digdug, this would greatly expedite update efforts.digdug wrote:I might help with that.
I could pre-release an alpha version of WE6 for the succession people.
It is a stripped down version, weapons and devices only, updated with the new weapon effects and compatible with Siafu graphics.
Fiction is reality, simplified for mass consumption.
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
Uploaded what is hopefully the last update to the Xelerus ships. Read the history to see what got changed.
EDIT - As I wrote previously, Hoshigami is in. Stellifer got more tweaks and big fixes. The Labs now use new 1.2 Tinker fabrication interface. Other files here and there got fixes.
Will probably work on my other mods for a bit next.
EDIT - As I wrote previously, Hoshigami is in. Stellifer got more tweaks and big fixes. The Labs now use new 1.2 Tinker fabrication interface. Other files here and there got fixes.
Will probably work on my other mods for a bit next.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
In the process of uploading the current modpack for reference, will post the link soon.
Fiction is reality, simplified for mass consumption.
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
I am working on another update to Items912 and possibly other mods. I will try to get them ready sometime today.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
@PM
It's not a final modpack; it's just to synchronize our current development effort.
It's not a final modpack; it's just to synchronize our current development effort.
Fiction is reality, simplified for mass consumption.
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
Okay. Reuploaded Items912 and DrakeTech to Xelerus.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
@PM, Pixelfck
Our current modpack: http://www.megafileupload.com/en/file/5 ... 5-zip.html
This represents the newest versions of 150+ mods that are currently compatible together, most of them updated for 1.3b1. Check the changelog for details.
To use this current modpack, rename your Extensions/ directory to _Extensions/ and use the one provided in the zip file. Start a new Beyond the Mainline game, and select all mods. An updated version of GODMod-git is included.
TODO:
-Integrate WE5
-Fix "Excaliber Targeting"
-Mix "Hawking BM Fighter" with "Black Market Expansion"
@PM
Could you check to see if the modpack has the most recent versions of your mods?
Patched PlayerShipDrones.xml to work with "Detailed Ship Config v2.0" and "New Shield HUDs"
The version of "Start With Targeting Program" I modified into "Start With Galactic Map" has an <OnGlobalPlayerChangedShips> event that installs the ROM on new playerships, this may be worth backporting.
It seems I've patched the wrong version of Xolarix' Interceptor.
@Pixelfck
The PSD Brigand doesn't overwrite anything from Black Market Expansion, right?
Still attempting to mix the Hawking and BMX. Think it's feasible?
Our current modpack: http://www.megafileupload.com/en/file/5 ... 5-zip.html
This represents the newest versions of 150+ mods that are currently compatible together, most of them updated for 1.3b1. Check the changelog for details.
To use this current modpack, rename your Extensions/ directory to _Extensions/ and use the one provided in the zip file. Start a new Beyond the Mainline game, and select all mods. An updated version of GODMod-git is included.
TODO:
-Integrate WE5
-Fix "Excaliber Targeting"
-Mix "Hawking BM Fighter" with "Black Market Expansion"
@PM
Could you check to see if the modpack has the most recent versions of your mods?
Patched PlayerShipDrones.xml to work with "Detailed Ship Config v2.0" and "New Shield HUDs"
The version of "Start With Targeting Program" I modified into "Start With Galactic Map" has an <OnGlobalPlayerChangedShips> event that installs the ROM on new playerships, this may be worth backporting.
It seems I've patched the wrong version of Xolarix' Interceptor.
@Pixelfck
The PSD Brigand doesn't overwrite anything from Black Market Expansion, right?
Still attempting to mix the Hawking and BMX. Think it's feasible?
Fiction is reality, simplified for mass consumption.
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
PGP: 0x940707ED, 5DB8 4CB4 1EF5 E987 18A0 CD99 3554 3C13 9407 07ED
Bitcoin: 1LLDr7pnZDjXVT5mMDrkqRKkAPByPCQiXQ
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Should I say yes? I made a new folder and put in the contents of the zip but I have no idea why I'm modifying appdata

Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- pixelfck
- Militia Captain
- Posts: 571
- Joined: Tue Aug 11, 2009 8:47 pm
- Location: Travelling around in Europe
Looks like you are trying to replace a temporary file, created by 7-zip? (most likely, you opened a file by inside a zip archive you where looking at through 7-zip)RPC wrote:Should I say yes? I made a new folder and put in the contents of the zip but I have no idea why I'm modifying appdata
I'm not sure what you did to get this dialog to pop-up, but my guess is that something is getting mixed up

I downloaded the modpack and will check it for anything unexpected. However, my current internet access is very limited and it may be a couple of days before I can access the forums again.TVR wrote: Our current modpack: http://www.megafileupload.com/en/file/5 ... 5-zip.html
The PSD Brigand only adds functionality to BMX (it overwrites files, but only adds the Shipyard menu option to the relevant black market stations, etc.)TVR wrote: The PSD Brigand doesn't overwrite anything from Black Market Expansion, right?
I don't see why not (provided that by 'Hawking' you mean [url=http://xelerus.de/index.php?s=mod&id=1157]Hawking Black Market Fighter[/ur]), since it does not seem to replace any core entities?TVR wrote: Still attempting to mix the Hawking and BMX. Think it's feasible?
Cheers,
Pixelfck