damage rounding
- Betelgeuse
- Fleet Officer
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player armor should round up not down. It seems odd that I take .05 points of damage and still take 1 point of damage to armor. Everyone seems to think armor is weak and this is one of the reasons.
Crying is not a proper retort!
Then surely you mean down not up?Betelgeuse wrote:player armor should round up not down. It seems odd that I take .05 points of damage and still take 1 point of damage to armor. Everyone seems to think armor is weak and this is one of the reasons.
- Betelgeuse
- Fleet Officer
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err ya thats what I meant 

Crying is not a proper retort!
- Betelgeuse
- Fleet Officer
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I tend to rely more on my shields than my armor.
heh those don't fit together well. I would like for people to rely on them equally or rely on what they want. That isn't really possible right now. Armor is more of take a few shots while running away.I don't agree that armor is weak.
The effective hp of shields is huge. You do a lot more damage to a shield than its hp to take it down and armor needs something that would compensate for that.
Right now all shields have radiation, damaging ion, emp, and disintegration immunities. This and the effective hp is why I say that armor is weak.
Crying is not a proper retort!
So what is bad if armor is weak?
Seems like it is how the game is designed and I don't see the point.
If I'd say, the armors are just well designed (though I could point out a few glitches) and I would say shields are overpowerd, but it does consume power a lot too.
And the problem behind I think here is that you can upgrade the reactors too easily. They are easily affordable and available, and upgrading doesn't take time, doesn't slow your ship, doesn't affect your cargo capacity, or doen't have any drawback whatsoever.
And then if you say that those things are too cheap, the problem may be that you can make money way too easily, selling weapons and armor parts limitlessly. And if say the enemies are too weak then...
Well, you know, I just wanted to remind everyone (including myself) that
the balancing issue is always much more complicated than you think.
Seems like it is how the game is designed and I don't see the point.
If I'd say, the armors are just well designed (though I could point out a few glitches) and I would say shields are overpowerd, but it does consume power a lot too.
And the problem behind I think here is that you can upgrade the reactors too easily. They are easily affordable and available, and upgrading doesn't take time, doesn't slow your ship, doesn't affect your cargo capacity, or doen't have any drawback whatsoever.
And then if you say that those things are too cheap, the problem may be that you can make money way too easily, selling weapons and armor parts limitlessly. And if say the enemies are too weak then...
Well, you know, I just wanted to remind everyone (including myself) that
the balancing issue is always much more complicated than you think.
- Betelgeuse
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thats why my suggestion is so small you would take 26 damage instead of 27 . It is more to make the resistance coatings more useful right now with it being multiplied there effectiveness is alot less than it should be.
Crying is not a proper retort!
- goat not sheep
- Militia Captain
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One of the bad things that occur that armor is bad, is because, since you know that armor is bad, when you see a red flash, it causes panic which makes you go...ahh! Go, Dominia! I actually did that using Worldship plate. I never used it again.
>.<
- Betelgeuse
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What?goat not sheep wrote:One of the bad things that occur that armor is bad, is because, since you know that armor is bad, when you see a red flash, it causes panic which makes you go...ahh! Go, Dominia! I actually did that using Worldship plate. I never used it again.

also the one shield that lets damage through would be used if damage was rounded down 8)
Crying is not a proper retort!
- Betelgeuse
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then there is a bug with particle resistance paste and saving. I had it on heavy meteor steel armor and still took damage from windslavers.
Crying is not a proper retort!
As you should.
Heavy Meteorsteel Armor reduces the damage done by particle attacks to 25%
Particle Resistance Coating reduces the damage by 50%
The Wind Slaver's Neutron Blaster does 2d4 damage.
Therefore, 1 out of 16 shots from the Neutron Blaster will do 8 damage, reduced to 4 by the coating and finally to 1 by the armor.
Heavy Meteorsteel Armor reduces the damage done by particle attacks to 25%
Particle Resistance Coating reduces the damage by 50%
The Wind Slaver's Neutron Blaster does 2d4 damage.
Therefore, 1 out of 16 shots from the Neutron Blaster will do 8 damage, reduced to 4 by the coating and finally to 1 by the armor.
- Betelgeuse
- Fleet Officer
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thats not what is happening though, I have been taking damage from the majority of the shots but before I saved and loaded it was fine.
I really wish there was a way of testing this to see if it is just a really off random generating or what. Have to wait for the command line thing though
I really wish there was a way of testing this to see if it is just a really off random generating or what. Have to wait for the command line thing though

Crying is not a proper retort!
- Betelgeuse
- Fleet Officer
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Did some real testing.
with Heavy Meteorsteel Armor, with Particle Resistance Coating
1 damage particle weapon no damage, no damage
2 damage particle weapon 1 damage, no damage
3 damage particle weapon 1 damage, no damage
4 damage particle weapon 1 damage, no damage
5 damage particle weapon 1 damage, 1 damage
6 damage particle weapon 2 damage, 1 damage
so there is clearly rounding going on. My first guess is that damage over .5 does a full point. (I just tested for saving the enhancement and it is working fine, I think it was just the unexpected results that made it seem odd)
so the Neutron Blaster would do damage 11/16 of the time with particle coating much worse than the expected 1/16
with Heavy Meteorsteel Armor, with Particle Resistance Coating
1 damage particle weapon no damage, no damage
2 damage particle weapon 1 damage, no damage
3 damage particle weapon 1 damage, no damage
4 damage particle weapon 1 damage, no damage
5 damage particle weapon 1 damage, 1 damage
6 damage particle weapon 2 damage, 1 damage
so there is clearly rounding going on. My first guess is that damage over .5 does a full point. (I just tested for saving the enhancement and it is working fine, I think it was just the unexpected results that made it seem odd)
so the Neutron Blaster would do damage 11/16 of the time with particle coating much worse than the expected 1/16
Crying is not a proper retort!