Is it possible to modify shield regen?
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
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Is there any way I can make a device that modifies shield regen? Slow it down/speed it up etc.
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- pixelfck
- Militia Captain
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- Joined: Tue Aug 11, 2009 8:47 pm
- Location: Travelling around in Europe
I made a shield device that did this, but I don't think it is possible to make a Miscellaneous device that influences the regen rate of the installed shield generator.
It would be very neat if it where possible though. It would open up the option to install shield-regen boosters after the fashion of for example the Bushido weapon enhancer. (although it would basically result in a two slot shield device, which may be less desirable if you look at it that way).
Cheers,
Pixelfck
It would be very neat if it where possible though. It would open up the option to install shield-regen boosters after the fashion of for example the Bushido weapon enhancer. (although it would basically result in a two slot shield device, which may be less desirable if you look at it that way).
Cheers,
Pixelfck
I've seen a mod on xelerus where a generic device modifies sheild regen, it was an old one, <300 or so.
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if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
- pixelfck
- Militia Captain
- Posts: 571
- Joined: Tue Aug 11, 2009 8:47 pm
- Location: Travelling around in Europe
You could 'boost' the shield regen by setting the shield hitpoint to a higher amount in an OnUpdate event. However, since the OnUpdate is only fired every 30 ticks, this results in a non-smooth (ugly) regen curve.